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A horror game about fueling -F u l f i l l F u e l⛽ (on hold)

A topic by O_TIRE created Sep 22, 2024 Views: 1,605 Replies: 30
Viewing posts 1 to 12
(3 edits) (+2)

Devlog No.1 : The Concept!

The Store Page (the game is not available yet): https://o-tire.itch.io/fulfill-fuel

Hello everyone, it's me again.

First of all let's address the elephant in the room:
I know the name sounds kinda diabolical but hear me out... I kinda like it.

I'm not really sure if this game would go under the category of "Mascot Horror". it's about the mascot of the Gas Station, though it is not like traditional mascot horror.


Overall Idea:

In this Devlog, I'm not going to explain gameplay or story details rather, I would talk about the idea behind it.


Note: The following mechanics might change!

The gameplay is broken into two overall parts. Night and Day.

Unlike other horror games, Fulfill Fuel takes place on days too. On Day, the game will be very challenging but forgiving. At Night, the game will be simple but brutal.

Even though player can't lose on Day, but what happens on Day defines what will happen on Night.
In simpler terms, if you f up at Day you will die at Night!

For example the more customers you miss on Day, the harder the Night gets.


Gallery!:


-The TEN ARMED SPIDER™ Gas Station.
"Diesel, Oil, Fuel And Gas! Look Around And We Will Shove Debt Up Your A.."

-Sam The Spider (mascot of TAS)
"Look at his eyes! He's so innocent! He just wants to sell you overpriced diesel."
I might change the design later, but for now, I like how it looks like an oversimplified corporate design.
Though I have some problems with his arms and legs, they look like teeth!



-Gas Pump
"no funny business here, good bye."

(+1)

YOOOO LESSS GOOOO, IM EXCITED BRO.

(+1)

Thanks <3

(1 edit) (+2)

Devlog 2!

Hello everyone, it's me again.


There has been quite a lot of progress:

QuestionAnswerThe Epic Return Of The Epic Empty Column
Are the models imported to the Game Engine?Yes.
Are there any new sound effects?Yes, many.
Have you modeled any cars?Well, I have modeled a placeholder car.
Have you implemented the base logic for Vehicles?Yes, I have. But the process was very painful.
Very very painful. Like seriously painful.
Like no joke, really painful. Like it wasn't even ful, it was just pain.
Have you programmed the Vehicle AII'm working on it! It currently can follow waypoints and stop at gas pumps.
Have you made any additional 3D models?Yes, I have added many new environment-related models.
Any animations?Yes! I have made around 4 animations for the player & I have imported them.
Are the Gas Pumps interactable yet?Yes they are! You can pick up the pump head & vehicles can knock the Gas Pumps over.


By the way...

I'm creating this game with Unreal Engine 5!

I don't have much experience with Unreal. But I love it!
I'm also using a plugin called UnrealSharp which allows me to program my games in C#!
Also, No. I'm NOT abandoning Unity. I hate how people throw away years of their experience just to stick to another tool.

Gallery

-The junk yard



-The Day & Night cycle (WIP)



-The Gas Pump (WIP)

(3 edits) (+1)

haha, it’s funny that they can knock over gas pumps 😸


EDIT: LOLOLOL U JUST EDITED UR POST AS I POSTED MY COMMENT.


edit2: ohhh and I can see the car model. It looks nice :3

(+1)

Thanks :3

I think this game is going to be harder than Reanimated just because of that 'knocking over gas pumps' feature😅

(+2)

Hey this looks sick! Sam looks very silly and cute! Can't wait to see how the game develops c:

(+2)

Thank uuuu <3

(+1)

Hello everyone, it's me again!

I've been doing a lot of technical stuff, so I don't have much to show :(


✨Design Choices✨

uhhm uhhhhh...


🔧New Features🔧

The Rise of The Epic Empty Row
F e a t u r eD e s c r i p t i o nuhh
Bug fixesDope.
Made the GasPumpsManagerThe system that helps cars decide about what path they're going to take. It also rents pumps for cars. (i know that sounds weird)
Hose tension pullWhen the player is holding a pump head, this force prevents them from going too far away from the gas pump.
This is important for the game's ending.
Made the Fuel or Pass systemIt's a part of GasPumpsManager.
The Well To The HellI'm not sure if it will remain a secret or be fused with the gameplay.


I know the new features sound underwhelming but they are required before I can add any other thing.
After making the VehicleSpawner, I will be moving on to the fun stuff again!



📖Story Update📖

I have decided to add this new section (that is  clearly not ripped off from chillitch's devlogs) to my Devlogs!
I have some ideas in mind for the story but I prefer to think about them more before sharing them with you guys & gals!
So, unfortunately we have no Story Update for today :(


Gallery

-Hose Tension Showcase



-The Well To The Hell

(+1)

:3

Haha, you're not ripping anything off silly! Also your twitter post about the well to hell is pretty nice, since I'm sick.

(1 edit) (+1)

Devlog 4!

Hello everyone, it's me again.

My experience with Unreal Engine:

I'm starting to like Unreal Engine. Now that I understand its fundamentals, its tools are really helping me out.
I was expecting Unreal to be much more difficult to learn; but I would even argue that it's easier than Unity!
Unity is more programmer-friendly but Unreal is more artist-friendly. So if you are a programmer and you hate visual scripting, it's going to be a tough ride. But if you are willing to learn blueprints too, then It's really not that difficult.

I have heard some people say that Unreal is less flexible than other engines like Godot and Unity, but that is not true.
If you are trying to make a game, Unreal is not any less flexible than those two; but if you want to create any other type of software, Unreal isn't the right choice.

Also, C++ isn't that difficult. The most difficult part of C++ is memory management which is not required in Unreal; because Unreal has a built-in garbage collector.
C++ without memory management is very similar to C#, but every now and then you have to pass in or get a pointer.
Also Also you don't even need to know C++ to make games with the engine!

Anyways! Now that Unreal propaganda is over, it's time to get into the fun stuff!:

New Features!

There is a lot of them!:

To Do ListState
Dynamic Vehicle Sounds
Rework the waypoint system
Fix GasPumpsManager
Introduce breakable objects
Make DelayProvider
Make the vehicles brake gradually
Finish the Time system~
Add more sound effects
Make VehicleSpawner~
Fix DelayProvider (holy s**t that took a while)
Make Flasher_S
Make Explosive_S
Make Destructible_C
Rewrite the fueling system and make it a component
Make Gas Pumps react to explosions
Make a simple death system 
Make The Cabin
Finish the first Night Vehicle, the BomberBox!!!

Wow! That was a lot!



📖Story Update📖

The story isn't complete yet. There will be four characters which two of them are new. (not including the player)
The story is less vague now but the progression is not natural at all. It doesn't have that 'smart' flavor to it yet.
I will share more about the story once it has reached a stable stage!


📷Gallery📷

-Explosion
The smoke particles have been fixed and don't glow anymore.




-The BomberBox
BomberBox is a vehicle that only appears at Night. That's all I can say for now!



-The Wooden Cabin



-Me having some fun before implementing the death system



Anyways, that's about it:

See you later!

(+1)

Wait what!? Unreal has a built in garbage collector???? That's interesting for an engine that uses C++. Doesn't garbage collecting reduce performance? I mean I'm not saying it's a problem for your game, but it's weird they considered doing that with C++

Also I love it! I'm genuinely excited. 

(+1)

It does reduce performance but it's kinda optional!
If you want a class to be garbage collected then you have to derive it from UObject and give it the UClass macro, else it will not be garbage collected.

I said 'kinda' because if you want a class to be recognized by Unreal editor then you have to enable garbage collection for it!

(+1)

H e LL O  E v e y o n e!

It's me again.

It's been a while since I uploaded my last Devlog. Sorry! I got distracted by some music-related stuff... But hey, I have improved a lot! My songs don't sound like dying penguins anymore! That's good, isn't it? Anyways idk wtf I'm saying I should just stop haha. In summary I'm trying to get better at composing music for my games.


New thingies:

  1. Modeled many new cars!
  2. Made the fuel tank patience system
  3. Created and added foliage to the map!
  4. A LOT of bug fixes
  5. Modeled and added a new ghost enemy!
  6. Added new Day cars: The Vintage, Prime, Enforcer & CivilEnforcer
  7. Added new Night cars: The Hearse, Invis, Odd
  8. Added new Weekend cars: The FuelTruck
  9. Modeled the Fuel Tank
  10. Added the Fuel Tank and implemented a flow counter for it
  11. The Vehicle Spawner can now take spawn requests from outside sources without overloading itself
  12. Created a rig for Sam! (the game's mascot)
  13. Added some improvements to the UI
  14. Implemented the Night Rage. Night Rage builds up during day and is released at night. It is the main gameplay mechanic of the game!
  15. Composed four new songs for the OST!
  16. Rewrote some parts of the Time System
  17. Added the Weekend!
  18. Rewrote AGasPump into UFluidPump. (now any object including vehicles can have a gas pump attached to it)
  19. Made a simple progression system 
  20. Fulfill Fuel now has a working gameplay loop!

The Gallery

-Sam and his rig

-Happy Sam!



-The Fuel Tank - Gas pumps do not pump fuel if it is empty. At the end of the week (Weekend) the FuelTruck arrives and lets you refuel the Fuel Tank. Some Night cars may attack the Fuel Tank if they were not satisfied.



-The Vintage. The night equivalents of this car are The Hearse and The Invis.



-The Prime. The night equivalent of this car is The Odd.



-The Enforcer and its civilian version, The CivilEnforcer. Neither of these two cars currently has a night equivalent but I'm thinking about adding one!



For now I will not show the Night cars, I'm kinda afraid that revealing them would spoil the game; but I may do that in the future regardless.

But for now: Bye!

(+1)

HOLY SHIZ! Nice To know your working on music, cant wait to hear them! I'm so happy to see your models as well

(+1)

<3

(+1)

Hello Everybody, It's Me Again!

We've got some big changes for this Devlog!
For today, we won't have a Gallery section, because I have finally created the store page!
I will link the store page at the end of this Devlog, so please stick around!


New Features

  1. Many new animations
  2. Cars now spawn with random colors
  3. Added a pause menu
  4. Added cheats to the game!
  5. Added a flashlight (yes, this horror game didn't have a flashlight until now!)
  6. Modeled the human base
  7. Modeled the Enforcer Dealership (story related)
  8. Designed, modeled, rigged and animated the Dealer who works in the dealership!
  9. Composed a new short track for the OST
  10. Player can now attack by swinging the gas pump!
  11. Modeled and made the logic for the first humanoid enemy in the game!
  12. Improved SAM's character rig
  13. Added the digital version of SAM to the game! (that mean there will be a physical version!)
  14. Switched the version of the project to 5.5 (this took a lot of time... a LOT of time...)
  15. Implemented an object grabbing system (I'm not sure if I will keep it in)
  16. Improved audio
  17. Added the Blood Born Forest! (story related)
  18. Added a new Tree enemy!
  19. Added two new variants for the Enforcer car brand: Enforcer wagon & Enforcer Taxi
  20. Created the store page of the game!
  21. Designed the logo of the game
  22. Created a simple 3D dialogue system

The Store Page: https://o-tire.itch.io/fulfill-fuel

Sorry, I was really tired today so I couldn't make this Devlog any fancier...
Anyways! Don't forget to checkout the store page! And

Bye!

(1 edit) (+1)

Will you be releasing the OST on your YouTube or something? I know you only use YouTube for trailers but I was wondering. I'm super excited for this game, and excited to see some trees try and scare me. F*** you nature. Seeing this makes me so overjoyed! 

Also when I went to the store page, why does your YouTube link take me to X/Twitter, unless I'm crazy haha.

(+1)

1. If the OST turns out good enough, I'll release it on YT!
2. Ye f**k trees! Who need oxygen when you can just smell uranium?
3. No, I'm just retarded :P

(1 edit) (+1)

Hello
Everyone
It's
Me
Again.

Recently I've been locking in! We have progressed a lot. Before we get into the details, I wanted to say that I usually upload videos/images of this game on my Twitter (X) page. So if you are interested about seeing actual footage from Fulfill Fuel, please checkout my Twitter :) https://x.com/O_TireStudio

Also, I will be releasing a demo for this game! The demo currently needs some more work before being finished.

Bug Fixes:

  1. Player can no longer grab vehicles!
  2. Fixed skylight and Global Illumination not updating when the sun rotates. (on lower graphics)
  3. Fixed player not dying when being hit by a car.

Features!

  1. Added graphics settings!
  2. Added a startup cutscene!
  3. Lamps now turn off at day.
  4. Modeled the pumpjack (story-related)
  5. Composed the Main Theme of the game!!
  6. Made a camera transition system for the Main Menu.
  7. Made the Main Menu!
  8. Added a new car: Trophy Truck. This car only appears in certain scenarios. It may not appear in the game's demo.
  9. Added two new car types!: The Windable and The RC cars. These two car types don't require fuel. Windable cars need to be winded and RC cars need to have their batteries changed.
  10. Made a Battery Dispenser! This machine takes fuel and converts it into batteries for RC cars.
  11. Added new materials to the Landscape!
  12. Made the Cloud Entity Base! Some clouds are small and fly near the ground. If you catch on, you can use it for many different purposes. For example, you can ride it! Clouds will introduce a new gameplay mechanic and will hopefully spice up the gameplay. They are really tricky to explain and will probably not show up in the demo. Sorry for teasing you guys and gals with something that won't probably show up!
  13. Added another new car: Mail Truck. This car will show up in scripted sequences and will give you a message then leave without taking any fuel.
  14. Added a mail reading system.

There will be a Mini Boss!

I will not spoil much about the boss fight in this devlog. But just know that:
The demo will probably end with this mini boss.
I currently haven't made any progress on it.
I'm really excited to make it!

I don't want to say much about it not because I want to keep it a secret, but because the boss fight will probably be changed a lot. So saying anything about it in this early stage, will limit my creativity...

Gallery

-The Trophy Trucks. These kind of drivers are not very kind. Unless...




-The Battery Dispenser. It is located at the back of the gas station and it takes some time in order to convert fuel into batteries. If you create too many batteries, you may run out of fuel!



-Fluffy tiny tini clouds!



-The updated landscape




-The Mail Truck. "Beep Beep, you mail is here. Time for some juicy lore dump!"


bye!

(+1)

YOOOO less goooo. I'm so excited, I literally can't wait. Also, what do you mean demo? Unless you meant beta, if not, how much will Fulfill Fuel cost?

(+1)

It will not cost anything! I'm releasing a demo first to decide if I want to make the full game or not.

(+1)

oh ok

:3

(2 edits) (+1)

Hello everyone

Long time no see. I worked my a** off then took a break. That's why it took so long! Anyway, I'm hope you're doing good. Now let's get into the Devlog!

From now on, I will not be giving you a wall of text of everything which have been added to the game. I will just say the interesting stuff. Also, I will not be putting images on the gallery section anymore. Also, also, I'm more active on my other social medias like Twitter. So if you are interested please check them out :)

O_Tire on X, Twitter, Whatever

✨New Features✨

-A drivable Golf Cart! It is currently the first and the only drivable vehicle in the game. There will probably be more of these in the final game. (not the demo)


-Added a tutorial

-Added zoom

-A lot of bug fixes

-Added a new boss fight!


-The boss fight arena


-Made the game's intro!

-Added two new Day vehicles!

-Added two new Night vehicles!


-Boxon Wills. Spawns during day.


-The Thug. The night variant of Boxon Wills. Very impatient. Blasts everywhere it goes with loud music. If left unsatisfied, it will charge at one of your gas pumps and break it!


-The Roadifier. Spawns during day. Currently does not have a night variant. Takes a lot of fuel.



-The Rocket Car. Fuel Or Defuse Or Die.


-Made the ending. Yes, the demo can now be finished!

-Drastically improved performance

-Composed 4 new tracks for the OST!

-Improved the map

-Added well_to_hell

-Goodbye

(+1)

LETTTTTSSS GOOOOOOOO 

WJDHEBWISLKJHGFDDAXCVBNMPOIUYTR

I can’t wait to make a video on this.

<3

(+1)

My game's kinda bricked...

So uhh, first of all hello, uhh... as some of you know I am creating this game in Unreal Engine. When I started working on this game, I had no experience with C++, so I used a plugin which let me write code in C# (which I was familiar with).

umm, that was a huge mistake. That plugin is still under development so starting such a big project with it meant many things could go wrong... and many things did go wrong.

The game is kinda corrupt now. I will spend hours adding a feature just to wake up the next day and find out that it's not working anymore. I'm tired of fixing things that should not have been a problem in the first place!

So yes, my game is in fact "working" but it's on life support.

This is unfortunate because it's nearly finished but it's just missing some gameplay stuff. I will still try to release the demo and I will probably leave it there.

But it's not THAT unfortunate, because my goal for creating this game was to just get familiar with Unreal, and after working on this project, I'm very familiar with it. Also I have learned C++ so I don't have to use that plugin for my future projects!

New Features

  1. Added two new Night vehicles!: The Deroaded (which is the night variant of Roadifier), The Mobile Fueler
  2. Added a cleaner car which roams around the gas station and sometimes talks to you
  3. Gas pumps now have a working display
  4. Gameplay testing/improvements/adjustments
  5. Added more SFX and VFX

I will not show any screenshots today, because I'm a bit tired :P

(1 edit) (+1)

Ahhh sorry to hear. I kind of did that with my game as well. It was the reason I got rid of the abort pass item. Either way I hope there's no problems when exporting your game for the demo.


You would think that such an advanced game engine would have C#   /:

(+1)
yeah... It was always so strange to me how Godot support three programming languages but Unreal barely supports one.
(1 edit) (+1)

Hello everyone, it's me again.

I will stop developing Fulfill Fuel for now.

As some of you know, I'm developing my game in Unreal Engine 5. When I started this project, I was a bit stupid and I didn't know any C++, so I installed a plugin called UnrealSharp which let me code in C# instead.
However, because this plugin is still under development, it is unstable.


Today I realized that I have spent more time fixing bugs related to this plugin rather than creating the actual game. And because I couldn't really focus on the game, it hasn't turned out how I wanted.
Currently the project is bugged, and I can't run it. If I ever want to fix it, I should rewrite the entire thing in C++. So, I have decided to stop working on Fulfill Fuel.

I really care about this game, and I don't want to release a buggy mess with a lacking gameplay. I don't want to release this game into the void for no one.
The reason I started this project was because I just wanted to get more familiar with Unreal. Because this was the only reason I started it, Fulfill Fuel is lacking a lot of love & care.
I will continue making this game when I'm actually passionate about it.

Also, I'm not abandoning this project like SunSweeper. Fulfill Fuel WILL be back!
Also, also, I don't have any problems with the developer of UnrealSharp. He helped me a lot with debugging, and he was overall very awesome!

I'm INCREDIBLY excited for my next project because it has the potential to become REALLY successful! However, I will control my excitement this time and create a design document for this game before starting anything!

But for now,

BYE.

(+1)

Awww, oh well. I also hope the C# plugin gets updated so there will be less bugs as well. I'm sad to see Fulfill Fuel paused for development, but I understand. Idk what you're planning next, but I'm excited to find out what it is 

:3