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Sounds like I forgot to subtract one from the available bodies if you place one. I thought I noticed that from Joshua's stream as well.

If you want to make something like this, I can share you the code. It's C++, and it's not all well written. But it's not horrible to read/understand.

I'm interested if you are really willing to share it, especially because of the stats and the system of factors that hides behind the scenes.

By the way I managed to reach 10 adventurers by giving out loot in all possible rooms 2 weeks straight. The reward? 10 immortals laughing at my 100% fire dungeon. 

https://github.com/daid/DragonDeception

There you go. It's all build on top of my own custom game engine, but it should be reasonable easy to follow.

Nice, thank you!