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(1 edit) (+1)

I am playing the Game and enjoying it mostly but I kind of have a couple of issues..

 The scenes where people are talking are sometimes way too long.. specially the first conversation Between Jason and Tom and the office scene .. I think shorter scene as prologue will make the Game move much faster and also having to click through unnecessary conversations makes people ( or at least myself :)  ) get impatient and then try to skip faster and miss important parts of the story , specially the boxes where we have to make decisions  ..you can get the situation sorted in far fewer Cgs and words.. 

Having a separate CG just for an arm or head movement seems unnecessary. also this will make the Game file a little smaller which always helpful when downloading  :)

And why are there so many Black screens and Blank conversation windows  to click through  ? is that a bug ?

And wording of the conversations are pretty bad.. sorry but they are.. the conversations do not flow smoothly and do not sound like a normal conversation. If English is not your native language may I suggest finding someone to do a nice translation for you ? 

I don`t mean to be mean, I just wanted to point out some stuff that jumped out at me while playing.. I do like the Game and look forward to playing a lot more.. 


Thank you 

(1 edit) (+1)

First of all I want to thank you for taking the time and the desire to review my game.  Unfortunately, I rarely get reviews.  

I'll try to answer your questions chronologically:

 1. The first part of the game I started to develop it sometime around July.  I had never written a single line of code before, nor had I used a 3D rendering program.  I literally had no idea what I was doing.  “Day 1“ went through a few reworks but still not what l want.  I am currently working hard on day 3 and i wish in the next two weeks to finish it. After that I think to make a massive rework of day 1 and day 2, with more scenes and more clear dialog.  

2. About  too many limb and head movements... the reason is because I want the game to be a little more interactive. In real life people talk with their hands, shake their heads, etc. I've never liked visual novels because they were too static.  I wanted to move mine a little. 

3.  Yes, you are right that english is not my native language. ;) I still can't find a translator because the game is a hobby project and I don't have the money to find an editor / translator.

With final words  I would also like to ask you to check Day 2 and give your opinion.  In my opinion it is much better than day 1, but any opinion and advice is welcome.

Thank you for your time and advices. They make my game better.

Best regards,

Milo

I did download Day 2 and will check it out soon.. Sorry if I sounded a little harsh in my comment  lol

Thank you for your hard work and please keep developing the Game.. 

Best of Luck :)