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(1 edit)

Many thanks.  

I definitely have to think hard about communicating the moves better, especially the attacks and damage.  I was inspired by Hoplite, and even they had trouble relaying exactly which enemies will take damage and by how much.  I'll probably take a close look at the design of Nintendo games such as Advance Wars, Final Fantasy Tactics, etc.  I believe their systems hold up for clarity, despite the complex mechanics.

(+1)

Rreally a challenge. Respect for your attempting and hard work!