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(Edited 1 time)

Hi MOKKA,

here some things from tonights playthroughs:

1. It seems that some sound effects are distored. Like a "crunch"-effekt. Not sure if this is wanted, but for my ears it sounds like to much... if the sound is clipping because it is too loud.

2. When I get hit and fall into spikes, I do not die instantly (because I'm invincible for a short time). How about keeping the charakter alive, if he is standing "in the spikes" (similar to the way it works in the first Prince of Persia or first Tomb Raider... walking through the spikes doesn't hurt; running or falling into is a different thing. The total opposite would be "getting hit and being invincible, however spikes will kill you always". :)

3. If I move the main window to another position (since I like to have other stuff available as well), it jumps back to the centre after a game (when the main screen appears again).

I will see what I can do about the sound effects.

Problem with your suggestion is that it would lead to players sometimes being stuck. For example if they fall down a deep spike pit, while being invincible and then not dying, because they didn't fall onto the spikes.

The invincibilty is needed though, because of situations like the one in the picture below. If invincibility wouldn't count on spikes, you might get knocked back into some spikes and then die instantly, which feels really awful.

Problem with your suggestion is that it would lead to players sometimes being stuck. For example if they fall down a deep spike pit, while being invincible and then not dying, because they didn't fall onto the spikes.

The invincibilty is needed though, because of situations like the one in the picture below. If invincibility wouldn't count on spikes, you might get knocked back into some spikes and then die instantly, which feels really awful.

Understood and agree! Thanks for the clarification.

thanks for bringing it up! It actually reminded me of something I still need to put in the game and which I hope nobody will run into until I have...