Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Pretty good especially since you're just starting out, kudos! :)

One piece of advice I could provide, is that the automatic dodge could feel a bit unfair especially since it is based on keyboard input which limits the player choice of where to move (as well as WHEN to move, which was intended).

I know the limitation is minimal control, but this design choice takes away too much control from the player in my opinion. As an example, an alternative design that you could try is not allowing the player to move at all, but do allow them to choose where to dodge using a mouse click. This way, you still have 'minimal control' (only dodging and attacking, but not walking), but the player has complete control of where he ends up, allowing for a more fair experience.

(+1)

Thank you for your feedback and you are totally right, the automatic dodge was unfair at times especially if you weren't as focused on the top left to know when its coming because of everything else happening on the screen.

I think your alternative design is spot on and it would have leaned very well into the limitation. Have left click to fire and right click to dodge.

This is why I wanted to do game jams, to learn what people like and what people dont like, as well as finding out what I have learnt along the way