Hi, I played this for about an hour last night for the first time and really enjoyed it. Great work. A few suggestions/observations:
The 'tunnel' parts that connect the doorways restrict being able to use cover. I use room scale but at about 1.5mx2m so moving a lot when door opens isn't really an option, so i found myself creeping forward enough to trigger the door and then holding the left controller behind me to backstep. I'd love to be able to take cover a little more. With that said...
Chest high walls/crates - Well, some sort of low cover in a room might be good, so you have to physically duck down and blind fire over something.
Dedicate the right grips to quick backstep to allow for getting out of doorways ina hurry. Maybe have it on a cooldown so it can't be abused.
Key card system like classic doom?
LOVE the randomly generated environment. Please keep this, it makes it so replayable. If you can get maybe 3 more environments in there with their own set of quirks, then you could have a VR FPS Spelunky on your hands :)
Here is some footage I took last night:
Looking forward to the next update, well done.