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My feedback for Brain Vagrant:

The attack action did not work for me, so I made due with jumping over enemies.

I got far enough to see the terrain/scenery change to a pink color, but once I encountered the first enemy that can climb walls or fly, I didn't stand a chance.

There are two areas where the game could be improved:

1. The character's gravity. I perceived my character to be lightweight, but whenever they are airborne they drop to the ground like lead. If lightweight was the intention I would lower the gravity. If heavyweight was the intention I would revise the character sprite to convey that.

2. Visual/Sonic feedback for combat. There were times when I'd jump over an enemy and I still got hit, but I had no idea because there was no indicator at all. I wouldn't know unless I looked up at my hearts. A sound effect or a flashing animation could benefit here.

Unfortunately, because of the bug I mentioned at the beginning I was not able to make it to the end of the game. Therefore, I was unable to see how the theme is conveyed. If there is a bug fix in the near future, let me know and I will play it again.


I hope this feedback helps!