ok ! Thank you. I'm talking about "Imput" at launch
(sorry, I'm French :/ )
Let Nature Flow from your Brush · By
Not at this moment in regards to export.
I do have import almost ready though, will be done within the week
you can check out some images ive been making with it while testing
No roadmap, but i do look for inspiration in our feature request thread, and have implemented a lot from there
https://www.reddit.com/r/FlowScape/comments/aqvbvt/feature_request_thread/
what is the best way to prepare obj for import?
I tried a dressed DAZ figure and while it imported it was untextured and in bits, not surprised as indeed most other software will do that if in polygroups so know need one polygroup and if textures supported UV atlassing most likely both things I am used to doing, if textures are not supported then is ptex or polypaint?
I could do the latter on a unified skin in Zbrush, or use Meshlab just want some idea of the limitations, not concerned about as such just need to know what is supported so can do it.
I tried a vertex coloured obj I exported from Ultimate Unwrap 3D and a polymesh 3D skin with one texture map I created in Zbrush and zprojected from it but sadly neither imported textured.
That sorta works. I can load the save, but the screenshot/thumbnails isn't always available. Could it be it needs a save to be external overwritten? So I'm probably missing copying some resource?
Talking about save files: the background location and if it's rotating or not isn't saved. Is this intentional?
Hello dear Master of Beautiful games!
I just tried playing around with FlowScape and I must admit I'm in love with it =) .
See, I'm currently finishing a fantasy book and I found this game to be the perfect way to create snapshots of my world!
This beeing said, I have 1 question and 1 bug to call :)
The question:
- Is there a way to flatten the ground? The sculpting tool makes it hard to flatten landscape and it's quite weird then when you want to add houses and road.
And the bug:
- Since today, the game is glitchy after the loading page. Black squares and colored flares keep popping on the screen, although I can play.
Cheers and congratulations for this masterpiece!!
This game looks awesome. I think it can be really useful in game development, even if you said it was just a relaxing game, you really should consider the "export" feature now that we can import too. Also, you could sell a base set like the one there is at the moment and extra themed DLC. (for instance - Aquatic Theme or Volcano or Savannah...)
Nice job anyways.
I actually have savanna in for next release
https://www.reddit.com/r/FlowScape/comments/cow4rk/ambience/
Hello! I bought the software yesterday and it's amazing! It's very intuitive and easy to use, it really speeds up time when creating maps for online TTRPG. I just have a small issue that I've searched everywhere and doesn't seem to happen to anyone else.
When I use the screenshot function (in or out of map mode), the screens have this strange ... double render-motion blur kinda thing? I've tried every setting, loswering the bloom, changing the sun position, exposure, everything and it doesn't go away. Even when I take the picture on x1, x2 or x4 size :(
Is there any way to fix it? I bypass it with some blur effects on Photoshop, but I'd really like to get screenshots as beautiful and sharp as what I'm seeing on my screen.
I just love Flowscape... That said, how can I save the animated features in my creation, ie.. dragon wings flapping and breathing fire (I want to see movement)..not just a still photo capture. So, if that's possible, how do I save a video in Flowscape then use OBS software to capture the video, then export to Premiere Pro cs6? Many thanks...