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Oh, how I love indie developers. If not for them, we wouldn’t get fresh concepts like Strobophagia. I can already see the plethora of fan art that’s sure to come. Its style and presentation is Strobophagia’s most immediately obvious BIG asset, but the more you play, the more you learn about its unique world. While most horror games follow the same ol’ tropes, Strobophagia dares to be different, taking the player out of the haunted houses and into its psychedelic world. I wish more games had the desire to be unique.