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End of day progress:

After restarting, this is what i have accomplished (I'm starting to feel hopeful!):

  • All cards drag function
  • Base of an enemy AI
  • Better card identification (from a programming standpoint)
  • Betting system with simple animations
  • Attacking and enemy attacking
  • The token system with betting returns and winning
  • Basic dice roll
  • Card snapping
As you can see, ive gained a lot from those first attempts at the game, and so its really streamlines my ability to code what i need, and i've learnt a lot. One of the benefits of restarting is knowing what worked and what didnt in the last version, and trying a new way to go about it, and thats what i think ive achieved here.

My next step is the defense system, getting a stricter and more obvious turn structure, wokring on dice roll a little maybe.