Ah. Still, if you'd be interested in continuing work on it, I see lots of potential here. Imagine choosing different 'NPCs' to play as, each with their own strengths and weaknesses. Different goals could be set up for different environments. What if there was a shop you needed to send your protector to so he could get better equipment for the next missions? There's tons of ways you could continue working on it.
That's if you want to, though. It's fine if you don't want to. As an artist, I know how incentive and drive are important to the end result.