It doesn't load no matter how often I refresh the page.
Is there some change that my computer process or something? I just wanna know.
What browser/OS are you using? That might have something to do with it.
Safari.. but I'll check out some other browsers
I tried google chrome now, and it worked.. not that I have this nice little game, I have some suggestions. not some new blocks, even if this would be obviously really cool. 1. I'd like to being able to change the controls, without going through the codes and maybe accidentally breaking the game. like putting jump on "c" instead of "x". 2. when you touch a spike, you always die. even when it used to not hurt you if you jump from underneath. now, I don't know how hard coding and all of that stuff is, but im sure you'll do a good job at implementing these two suggestions. but the controls is really the most important thing to me, especially since I played piccolo-celeste really often and sticked to its controls.
also some more music would be great.. but that's just a small thing.
Glad you got the game working! Controls can be changed by pressing escape and clicking "gamepad config". It's unlikely that I will go back to update this any time soon as it's over a year old, but if I do I will keep your suggestions in mind.
will you ever make this game again? I've read about that if you would instead of updating it, completely recreate it on scratch. If so, I would love to work with you, since I love making pixel art and designs. It also it would be a great experience for me, so wouldn't want any money for my work.
Just typed up this devlog if you're interested in what I might do with this game. As for working together with together, I normally work alone on projects (and have improved significantly at pixel art since I made this). However, given that this is a fan game and not really original, it would be nice to include other people who are fans of Celeste in its development, and I'll definitely consider your suggestion.
Nice to hear that. also I played around with the sprites a bit. so, I kinda created an upgraded version of your example level. enjoy ^^
Nice tileset! Reminds me of the PICO-8 version with the background walls. Also good to see that you changed the winged strawberry room to something actually possible. My main problem is that the icicles look like they should be hazards, maybe make them darker to show they're in the background (also it looks like you used the hair palette index for the checkpoint flags, there should be another red that doesn't change).
Do you have the .map file for this version of the example level?
Have you uhh, tried clicking on the game itself? One of the first comments on this said,
"it's not working for me"
later he said,
"Edit: Holy s@#t it worked this time!
Edit part 2:I didn't know you had to click on the screen. :/"