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Additional playbooks, natures, and recipes for the world of Wanderhome.
Five playbooks for Armour Astir: Advent by Briar Sovereign
The finale of the 106th Astir Squadron series, containing 4 new playbooks for Armour Astir.
An Anti-Mech warrior playbook for Beam Saber.
A Mission Control playbook for Beam Saber
Three Playbooks for Masks: A New Generation complete with rules for The Joined
play a teen hero whose powers come from a non-human symbiote
Shape your body into blade with this strange and wondorous playbook for Beam Saber
And your parents said reading all those comics was a waste of time...
The roughest, toughest, meanest Masks playbook around.
A supplemental playbook for Interstitial: Our Hearts Intertwined!
Intended to help people run Wanderhome, and shows one way the game and play sessions could be run.
A Custom Playbook for Blades in the Dark
Boost as in “to improve or augment,” but also Boost as in “to steal” like boosting cars.
A canine playbook for Blades In The Dark.
A playbook for Masks: A new Generation
Commedia dell'Arte independent material for Wanderhome
an interstitial playbook.
A playbook for Masks: A New Generation. Play a cursed hero who is hunted due to the source of their powers
Construct the dream home for you and others in this indie material for Wanderhome
play a formerly brainwashed teen assassin caught between trauma and autonomy
Forage and cook with this Dungeon Meshi inspired playbook
A set of early access playbook for Venture
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