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A Game of Patience, Vulnerability and Giant Robots for 2+ Players
An unofficial Big Four mechs expansion for Lancer RPG
A one-shot adventure for Lancer RPG
1-page mecha TTRPG for 2-6 players
House Rules for Kinetic Mecha Tactics
A gmless game about living in an Age of Military Entertainment
A solo game about gender euphoria and mechs as ideal selves.
A Lancer RPG supplement, featuring eight new full mech licenses, a variant frame, and additional mech combat tags.
A solo play, one shot, narrated TTRPG about war, anxiety, paranoia, identity and purpose.
Two hours for one last conversation.
A game about a squad of mech pilots that falls apart.
Titanfall with a skosh of Destiny in a rules-light TTRPG
Bio-locked controls. An untested pilot. A looming battle.
Four paracausal alternate frames for the LANCER System
The heavy words that weigh upon the souls of the witnesses of unfathomable war.
A solo mecha journaling RPG about abandonment, fear, and acceptance.
A mission of cosmic corruption for Lancer RPG
A game about living after you leave your mech behind
A game of Great Vengeance and Furious Anger
Play as a group of children in a junkyard piecing together a mech and the story of how it got there.
One-page RPG of duelling mechs for your complete set of dice.
a mech dating miniatures game. Use your mech miniatures to simulate a date battle.
You travel through the remains of a war.
Tabletop RPG: Mecha pilots, stranded on an island.
A Support playbook for Armour Astir: Advent. Embed yourself in the enemy, make friends, betray everyone.
A one-player game of restoring ruined icons.
New weapon types and talents for the Lancer RPG.
Five bespoke combats, twice as many unique enemies, and special rules for powerful NPCs and their lackeys.
Illuminated ttrpg of piloting mechanical animals in the post apocalypse
An optional rule designed to provide players greater customization options at LL0.
A hack of Mobile Frame Zero: Firebrands, set to the world and themes of Heaven Will Be Mine
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