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You have to rememeber
A role playing game about time loops inspired by Russian Doll
emotional mecha, Powered by the Apocalypse
For shy or otherwise hard-to-see animals. A third party playbook for Wanderhome.
A coin-based time-loop story-game
Construct the dream home for you and others in this indie material for Wanderhome
A playbook and nature about remembering the past, and living for the present, for Jay Dragon's Wanderhome.
An traveling librarian and library for Wanderhome.
Camp is a liminal nature for Wanderhome, a rough place of comfort while on the journey from one place to the next
For busy, curious, or working animals. A third party playbook for Wanderhome.
A set of pre-built locations and kith centred around winter and loneliness.
A performer playbook for Wanderhome.
The dark is beautiful, deep, terrifying — and necessary. Without the dark, we would not see the stars shine.
Everything around you is so small, and yet some things, you will never outgrow.
A Wanderhome playbook of medical discovery.
A pair of Galactic 2E playbooks
An endangered playbook for Wanderhome.
The Model Village is a place to appreciate the Hæthland from on high, or inspect it intensely as close as you can get.
Unofficial playbook template for Wanderhome to use in Affinity Publisher or Google Slides
A Galactic 2e supplement of corporate conspiracy and existential threats
You were crafted by talented paws and imbued with life through unknown means.
Good enough, at the right place and time. Street meat vendors are always where they need to be.
You are a goose. You are alive. Your care is chaotic, hoardsome, and full of honks.
A playbook about going where the wind takes you.
Who knows the future? Well, you CLAIM to, does that count?
Commedia dell'Arte independent material for Wanderhome
You recover and carry the curses that your family unleashed.
A place to reflect and maybe celebrate love for its own sake, rather than find it doesn’t live up to your expectations
A Nature about secret communication and buried pathways.
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