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Additional playbooks, natures, and recipes for the world of Wanderhome.
Camp is a liminal nature for Wanderhome, a rough place of comfort while on the journey from one place to the next
FR/EN - Suppléments maison pour Wanderhome / Independent content for Wanderhome
A Desolate or Liminal nature for Wanderhome.
7 welcoming new natures and 14 custom traits for your wanderers to enjoy!
Four Cozy Wanderhome Natures to explore: a Sauna, a Diner, a Moth Office, and an Arboretum
The Cryptid is a playbook for Wanderhome.
The Jam Factory is a place where animal-folk work together to create something for all to enjoy.
The Travelling Stadium is a huge performance venue carried on the back of a giant beetle.
Decide a rumour you have heard, and a small and forgotten god of fairground foods who lives here.
wanderhome natures from the other side of sleep
A Nature about passing wonders, to amuse but not really edify.
Not all are easily welcomed into communities. How will you fit in?
A Nature about secret communication and buried pathways.
A Nature about a place of both trauma and healing.
A place where the incredible is gathered to amaze and inspire.
A Nature where bugs and kith learn to work together.
A communal place for the washing of clothes.
An eerie and mysterious nature to be part of your story
A Nature where things can be stored and easily lost.
The Library is a place to meet, research, or maybe find that elusive book.
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