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Try to remember the cards you haven't chosen in an ever-shrinking deck.
Collect sets of mushrooms and flora while roaming the forests of the Pacific Northwest.
A supplement to bring playing cards to your TTRPG
A solo TTRPG of climbing and reflection
Can you rescue someone whose vices are destroying the lives of those around them?
A two page RPG inspired by "Series of Unfortunate Events"
Standard Pack of Playing Cards painted if Guache in the Style of the Generalissimo
Solo game about an encounter with interstellar jellyfish in post-civilization setting
Fight your opponent in a one-to-one bout!
A single player tabletop game
A solo TTRPG of Paranormal Investigation in an Otherworldly Maze
A comedic Valentine's Day co-op or solo game
University of Tulsa CSG 1003: Game Design Challenge 01
University of Tulsa CSG 1003: Game Design Challenge 01
University of Tulsa CSG 1003: Game Design Challenge 01
a solo journaling RPG about wandering an old sculpture garden and discovering secrets
A toolkit for creating card-based solo journaling games.
A solo card game about ninjas and assassinations. Made for #SoloGameChef2022.
A solo journaling game for bedtime
University of Tulsa CSG 1003: Game Design Challenge 01
A game all about chaos for #evilforgood game jam. For 1+ players.
A playing-card, slasher-flick-inspired storytelling game.
2-player, asymmetric, cutthroat card game, 15-30 min. Requires a standard 52-card deck of cards.
University of Tulsa CSG 1003: Game Design Challenge 01
University of Tulsa CSG 1003: Game Design Challenge 01
University of Tulsa CSG 1003: Game Design Challenge 01
University of Tulsa CSG 1003: Game Design Challenge 01
University of Tulsa CSG 1003: Game Design Challenge 01
University of Tulsa CSG 1003: Game Design Challenge 01
University of Tulsa CSG 1003: Game Design Challenge 01
The goal of Straight Seven is to get ace through seven in your hand before the other player(s).
University of Tulsa CSG 1003: Game Design Challenge 01
University of Tulsa CSG 1003: Game Design Challenge 01
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