Great small game! I loved the music and although the friend is dorky, without him I would have never been able to conquest my crush so I'm happy he's there! :)
You're inside a monster! Can you escape? Find Enough light with your submarine to escape from the nightmare monster. Most importantly avoid the eyes. They merge with the walls and can jump at you from any where. Made for the ZenoJam 4 in...
The ghosts, they're everywhere!!! READ ME: This game is unfinished, due to time constraints we were unable to implement UI. There is no start or exit screen, to close the game you must close the game window. The goal of the game is to click...
---Info--- Game made in three days for the ZenoJam, following the theme "I Am Everywhere". Ran out of time to add a damage indicator to enemies but they can be destroyed. You are an alien visiting a rouge planet when suddenly you are attack...
- Entry for Zeno Game Jam 4 - In this game you are a drone delivering packages. You have to go everywhere to find your destination while battling flying enemies. Deliver as many packages as you can without dying. How to play: Use ' W ' & '...
CONTROLS: Move -> WASD or Arrow Keys Jump -> Spacebar Marquese... wake up... your arms and legs were blown off in a giant and unexpected explosion. Remember? You've found yourself deep in a cave below your home... you need to find your arms...
Use gravity to go anywhere. With the power of gravity in your hands, you can go anywhere, just don't hit the ice spikes! How to play WASD- switch gravity P- pause The pause menu no longer works after the first level due to a bug. If level...
This is a prototype for a game designed in the ZenoJam gamejam. You work in a Bobatea shop, and your main task is to serve the customers. It's hard - you have no clue what type of teas they would like - and there is quite a lot combinations...
This game was made for Zenojam 4 and was completed in under 72 hours based on the theme "I am everywhere" It is recommended, though not required, that players play the levels in numeric order, saving the optional challenge level for last. P...
Security is everywhere, and the eye in the sky is always watching. Analyze the customers, find the thieves, detain them. Made in 3 days for the ZenoJam All art, sound, and game code by Jason Warrick unless specified otherwise Github project...