Play game
The Goddess Reidar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 3.900 | 4.111 |
Overall | #5 | 3.373 | 3.556 |
Game Design | #5 | 3.584 | 3.778 |
Fun | #8 | 3.057 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any assets? (Say yes even if the assets were premade by you)
Yes
Do you have a team?
Yes
Discord Username/Usernames (It's for the price)
Josh Powlison #6209, CrossBread #8785, Matt Colon#7779, Exevalon #7871, sunshine_sower #9135, Jordan | modbom #0796
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very interesting idea, i like your guts for making a multiplayer in a game jam!
Thanks! Our team had a long discussion about what ideas to try and an asynchronous multiplayer game felt daunting but interesting to explore.
If you want an advise, its always better to implement a very easy tutorial in game than in text. Even more so in jams. Its not rare for people to enter a game, not read anything and leave because they didnt understand. Maybe just take your core mechanic to the simpliest, like, go from here to here, you are here, now its dark, other player do this, etc. Tutorials are key to get the attention of people : )
That's good advice, and we might do something like that to round out the game post-jam.
nice, i'll keep an eye on the project 😜
I think the game would be more fun if the enemies were scripted. Using a multiplayer idea for a gamejam is quite daring, but I think the concept is quite good!
Thank you! Yeah, we would have loved to have more direct interaction between what both players see, but we kept our focus on a static map so that people could play together without the need for network communication to keep everything in sync. We regularly had conversations like "what if the enemies patrolled an area?" only to remember, "oh yeah, no network communication." :D
I see, makes sense.