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A jam submission

THIEVEView game page

For the greater good!
Submitted by opl — 34 minutes, 23 seconds before the deadline
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THIEVE's itch.io page

Results

CriteriaRankScore*Raw Score
Vote for your favourite game!#2142.5562.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I liked the color scheme but I'd change the keyboard controls to something more accessible than q and e

Developer

That's actually a really good point. I'll keep that in mind in the future!

Submitted(+1)

cool colour scheme and style in general, i like it a lot!

if you have time please check out our game too!

https://itch.io/jam/yogscast-game-jam/rate/535824

thank you!

Submitted

cool camera and style - the beginnings of something fun, maybe some sound effects would help delivering gifts feel more gratifying?

Developer(+1)

Yeah, sound effects were on the list but in the end there just wasn't enough time for them. Maybe if I had started on Friday instead of Saturday. Thanks!

Submitted

Interesting choice to use Game Boy colours. It didn't fill my screen properly and the way it controls is a little trippy/drifty?

Developer(+1)

It was actually listed as one of the modifiers and as my color choices were... Not great initially, I decided to just go with the ones suggested. You might notice some other games that also use this palette. I've already stumbled upon 2, I think.

The screen fill issue is almost certainly my fault. I messed around with the window and never fixed it as it worked for me fine during development with KDE. Definitely something I will keep in mind and not do in the future. I could make a new build that fixes the window, but I'm not sure if I should. Out of curiosity, I would love to see how it looks for people so I can determine which thing I did breaks it.

And the controls... The driftiness was kinda intended, as it felt like a running speed up/slow down mechanic, but I can see how it could feel annoying. The player bumping on flat terrain is definitely not intended though. I'm relatively new to Godot and couldn't figure out how to make physics behave properly without breaking everything. Definitely open to advice for the future, but obviously not something that can be fixed for now, considering the rules.

Submitted

I couldn't figure out the controls, and it seems like maybe the screen is cutting off when I run it :(

Cool top/down perspective though.

Developer

There should be dynamic controls hints in the bottom left corner, but I guess you wouldn't be able to see those if they're getting cut off. They're actually quite simple, though! AWSD for movement, E to grab/throw things, Q to use the held item, if it has any actions.

Submitted

Loved the artstyle!

Submitted(+1)

Loved the artstyle!

Submitted

Cool game!
I had a problem with the character walking of by himself so that made it a bit hard...
but i liked the concept!
And using Godot is a plus! :)

Developer

Huh, odd. Maybe some stray controller input? And yeah, I've learned of Godot a while ago and wanted to try it. It's pretty neat!