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Xogot Jam:
A Godot on iPad Game Jam

Build a game with Godot on your iPad!

Join us for our first-ever Xogot Game Jam: 10 days of building, experimenting, and sharing games made on iPad using Xogot.

Whether you're new to game development or an experienced Godot creator, this jam is all about seeing what’s possible when you bring game development to iPad.

Xogot editing a scene in Kenney's 3D Platformer Starter Kit

Theme

Our first Xogot Jam theme is:

"You’re holding it wrong" 

Whether you choose to interpret it literally, metaphorically, or ironically, we can’t wait to see what you come up with. Games can explore orientation, misunderstanding, user error, or anything else this phrase inspires

Schedule

  • Start:Friday, June 20, 12:00 PM EDT
  • End:Sunday, June 29, 11:59 PM EDT
  • Theme:Announced at the start of the jam!

Requirements

Prizes

First Place

  • Xogot Lifetime Unlock

Second Place

  • One free year of Xogot 

Judging Criteria

Entries will be judged based on:

  • Creative use of the jam theme
  • How much of your game was developed using Xogot and iPad
  • How you incorporated other iPad tools into your development workflow
    (e.g. Procreate, Nomad Sculpt, Working Copy, Morphin, etc.)

This jam isn’t just about the final result — it's about exploring what iPad-based game development can look like.

Free Xogot Access

All participants will receive a free one-month subscription to Xogot Pro for use during the jam.

  • If you don’t already have Xogot, join the Xogot Jam and then fill out this  Xogot Game Jam form so we can get you set up before the jam starts.

What’s Allowed

  • Games can be solo or team projects.
  • You can use existing assets, starter templates, or community add-ons - just clearly credit any third-party assets you use.
  • The game must be publicly playable on itch.io at submission.

Community & Support

  • Join the Xogot Discord to chat with other participants, share progress, and ask questions!
  • If you have any technical issues or need help with Xogot during the jam, feel free to reach out in the Discord, our contact form, or by email.

We’re excited to see what you create and to show how much is possible on the iPad with a little creativity.

Frequently Asked Questions

Do I need to own Xogot before joining?
No! All participants will receive a free one-month subscription to Xogot Pro to use during the jam. Just complete this Xogot Game Jam form to sign up.

Can I use starter projects, templates, or assets?
Yes! Starter projects and asset packs are allowed, as long as you disclose which ones you used in your game’s description.

Can I use an existing project?
Yes! You may build on an existing project as long as:

  • You are doing something novel with it (for example, making a previously desktop-only game playable in a mobile browser).
  • You clearly explain what parts of the submission are new, original work created during the jam.
  • You respect the license terms of any project or assets you’re reusing.

Can I work with a team?
Absolutely! You can participate solo or with a team.

Do I have to do everything on iPad?
Not necessarily! Xogot complements desktop Godot, and we know many workflows involve both iPad and desktop tools. The more you explore Xogot and iPad-based tools during the jam, the better, but you’re welcome to use desktop tools where they make sense. We simply ask that you share a brief note about how you used Xogot, iPad apps, and any desktop tools as part of your development process.

What if I’ve never made a game before?
Perfect, this jam is a great way to try Godot and Xogot for the first time! Starter projects and documentation are built right into the app.   You can also try out the Xogot 2D Tutorial

How do I submit my game?
Export your game from Xogot as a web build, upload it to itch.io, and submit it to the jam. You can check out Xogot's Xogot's Publishing to the Web documentation for details on how this can be easily done.

How will judging work?
Entries will be judged by how creatively they use the theme, how much they leverage Xogot and the iPad, and how they make use of iPad tools in the development process.


Submissions(7)

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Solo (6)
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when you forget how to shake hands
Play in browser
Hands-on rotational rhythm game
Rhythm
Stack the soda cans into a pyramid!
Action
Play in browser
Rotate grocery items to find the barcode, scan fast, and keep the checkout line moving in this frantic 3D puzzle game
Puzzle
Play in browser
Do you remember?
Adventure
Play in browser
some unfinished project
Play in browser
'Ma loves that rabbit to death - but he's lost in the garden! Roll him back!
Platformer
Play in browser