Couldn’t figure out how to make money faster tho, despite having built every station on earth and moon. I feel having a mechanic to make some decisions would make it more interesting, like safety warnings which you can choose to ignore or fix. Also that would keep me pretty occupied to ensure the travel operations run smoothly!
Excellent suggestions to add "fix ship mechanics". If I do plan to improve this further, will def take the advice. For the limited time, I wasn't able to add more features; as asset creation is not my strong suit, and it took way more time than I expected, and I didnt have time to add more features.
I liked the premise for the game. It was a nice concept. One thing I would like to point out is that the unlock for all the stations was very fast. I got the game over in 2-3 minutes. And in that I was just waiting for mars to unlock. I think adding a clicker element(like "click to send ship") to this would help out a lot in this. Good job though
About the time of play: I did realize it was just a 2 min game, but for a gamejam I only wanted to show the concept and iron it out. My preferred method to increase the gameplay time would be by adding more assets, like swimming pool in moon? But asset creation is not my strong suit, so I couldn't.
About the clicker element: I did add the randomly generated coin on screen to earn easy money, but I do very much like the idea of "click to send ship" more which seems to be more active from the player end. Thanks for your suggestion.
Comments
Had fun playing this short and sweet game. Good job!
Do check out our submission as well and don't forget to let us know what you think :)
Fun game ! :)
Fun game ! :)
Thanks for playing my game :)
My first tycoon game from the jam and such good use of one by one teaching mechanism. Good use of theme!!
Thanks for playing my game :)
Great concept for a tycoon-themed game.
Thank you for playing my game :)
Love the vibe of the game, so cutee.
Couldn’t figure out how to make money faster tho, despite having built every station on earth and moon. I feel having a mechanic to make some decisions would make it more interesting, like safety warnings which you can choose to ignore or fix. Also that would keep me pretty occupied to ensure the travel operations run smoothly!
Thanks for playing my game :)
Excellent suggestions to add "fix ship mechanics". If I do plan to improve this further, will def take the advice.
For the limited time, I wasn't able to add more features; as asset creation is not my strong suit, and it took way more time than I expected, and I didnt have time to add more features.
I liked the premise for the game. It was a nice concept. One thing I would like to point out is that the unlock for all the stations was very fast. I got the game over in 2-3 minutes. And in that I was just waiting for mars to unlock. I think adding a clicker element(like "click to send ship") to this would help out a lot in this. Good job though
Thanks for playing the game :)
About the time of play: I did realize it was just a 2 min game, but for a gamejam I only wanted to show the concept and iron it out. My preferred method to increase the gameplay time would be by adding more assets, like swimming pool in moon? But asset creation is not my strong suit, so I couldn't.
About the clicker element: I did add the randomly generated coin on screen to earn easy money, but I do very much like the idea of "click to send ship" more which seems to be more active from the player end. Thanks for your suggestion.