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A jam submission

BOO-by TrapsView game page

Help a AI controlled human escape a haunted mansion
Submitted by Anogrm — 1 hour, 3 minutes before the deadline
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BOO-by Traps's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#264.2404.240
WOWIE!#513.9003.900
On Topic#714.1204.120
Fun#843.8003.800
Sound#853.6403.640
Visuals#1114.0404.040
Simplicity#1584.0604.060

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
I made it myself

Credits
Morgan Davis

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted

Good game! Very creative! It's sometimes hard to understand were your'e gonna launch the player, so I suggest adding an indicator for direction.

Submitted

Great game

Submitted(+1)

Nobody can't think of anything that fits the theme better than this. Well done

Submitted

Very polished, great graphics, and fun gameplay. I happened to have a controller plugged in, and it definitely did help. Overall a very cool game.

Submitted(+1)

Both the idea and the execution are very good. I appreciate the amount of levels. Maybe an indication of the direction between the player and the AI that is always visible would be helpful.

Submitted

Really Great Game, fits the topic well!

Submitted(+1)

Very polish game. Now I want the full game realise on steam in one week :)

Submitted

Super cool and nicely polished, you can kind of avoid most the traps the same way but that's okay. Great job

Submitted (1 edit)

The idea of navigating the AI by scaring is quite interesting. Every obstacle has its unique way of avoiding. The additional challenge of collecting candy makes the player master the mechanics. The only downside is the lack of vision behind walls. Great game nonetheless! I really enjoyed playing it.

Submitted(+1)

wowieeeee! Amazing art, fun and comfortable gameplay, original and interesting idea. I liked!

Submitted

This is probably the best entry in the Game Jam I have seen so far. Feels very polished and fun to play.

I think the game would be funnier if the mission was reversed, where you need to kill the human by scaring them(or maybe even a multiplayer where one player is trying to save the human, while the other is trying to kill them).

Developer(+2)

Thank you! That's a really cool idea, one of my friends suggested adding enemy ai ghosts that would try to push him into the traps.

Viewing comments 31 to 21 of 31 · Next page · Last page