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A jam submission

ModBotView game page

Sink the Mothership in this Dungeoncrawler Rougelite!
Submitted by Diet Games — 3 minutes, 36 seconds before the deadline
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ModBot's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#3343.3333.333
On Topic#4023.2003.200
WOWIE!#5102.6672.667
Sound#5202.5332.533
Creativity#5432.8672.867
Fun#5672.5332.533
Simplicity#6732.8002.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Our teammember Squiggs made it

Credits
Diet Games

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Comments

Submitted

Interesting idea overall. Has room to grow for sure, i'd like to see the ai be more dynamic, perhaps look where it wants to go. Apposed to you telling it where to look. But i did like the upgrade system, that was a nice suprise

Developer

Thanks

Submitted

unique and great artstyle !

Developer

Thanks, I've been practecing a lot:)

Submitted

Apart from the stuff already mentioned, I had fun! I'm impressed with the upgrades, weapon variety and enemy types! Overall a really impressive submission in my books! 

Developer(+1)

Thank you very much good sir

Submitted

Interesting idea, cool execution, good job!

Developer(+1)

Thanks

Submitted

I like the concept behind this a lot; having the AI control one part of the robot and the player the other. Very cool. And the gameplay loop was certainly fun -- I particularly enjoyed the laser. The shotgun and machine gun seemed too difficult to properly use (I guess you need to have the enemy on one end and then rotate before it shoots or something?).

It's been noted a lot below, so I'll not mention the voice lines, but one other thing that tripped me up a bit was the initial appearance of the robot in each room. It always took me a few moments to figure out where I was, which was problematic considering that all the enemies immediately know where I am, and some rooms requires you to react quickly. Maybe having a the player contrast a bit more with the background would have helped, or centering the camera on them?

I also would have liked to know what exactly the upgrades do. I can upgrade them, but what does it upgrade? Damage? Fire rate? Something else? A short description might have aided there.

Overall, I quite liked this. It's a very solid gameplay loop and a nice concept.

Developer

Thanks! We might try fixing some of the issues after the jam.

Developer

We've gotten a bunch of comments telling us our tutorial is unclear due to difficult to hear voice lines, which is fully understandable. Therefore, here is a little mini-tutorial to hopefully make the controlls and systems clearer.

Control:

WASD to Move

Right Click to turn droid

Left click to use Claws

Guns:

Some guns require a condition to be met before fiering:

Shotgun requieres an enemy to be to its right to fire (Fires after a short delay).

Machine gun starts charging up bullets when an enemy is behind it, fiering a barage of bullets after the charge(More bulets the longer the charge).

Systems:

In the modification menu, click on a weapon-icon to select it, then click again on a space around the droid to use it in your next run.

Hope this makes the game mecanics understandable!

Ps: Some of the brain tanks in the levels are movable, try finding them all!

Submitted

Liked the game, unfortunately I had some problems with the sound and understanding what to do without it. If you manage to do a better tutorial, surely the game will improve!

Developer

Thanks for the feedback!

Submitted

Amazing artwork and concept- I love how you're limited to 4 angles to shoot- as well as the automated shooting (which I'm guessing is the collaborate with AI part)- I only have two problems (and they're only small so dw) 

1) it's unclear when an enemy is hurt, and they seem to just disappear when they die. You may have run out of time, but it would've been much better to have some visual feedback in that aspect.

2) i'm sure you understand that the AI voice is a bit difficult to understand, so maybe just add some text or subtitles? I think it sounds ok and adds to the immersiveness, but that by itself isn't clear enough in the tutorial aspect of things

This being said- you must be super proud of this game, it really is a top 3 contender for me!

Developer(+1)

Your problems have been noted, maybe we'll fix them post jam. We really feel we did good in this jam, even though some aspects feel unpolished. Thanks for the feedback, means a lot!

Submitted

Really liked the artwork and the ability to customise the bot, couldn't understand what the robot voice said

Developer

Thanks, we're aware of the issue. Might be fixed post jam, we'll see:

Submitted

Really cool game! Really like it, was very fun to play, good job!

Developer

Thanks!

Submitted

Great game, music, graphics and idea. It looks really polished. Only thing: why some guns dont shoot when there is an enemy in the way?

Developer(+1)

Thanks for the feedback! To emphasize the AI portion of the game we made some weapons have certain requirements to fire. Shotgun triggers when there is an enemy to the right and fires after a short delay. Machinegun starts charging when there is an enemy behind it, and launshes a barage of bullets based on how long it was charged. We didn't have the time needed to make this visually clear in game, apologies for that!

Submitted

Maybe explain in the game’s description how each gun works.

Developer

Yeah, propably a good idea..

Submitted

Nice  (ʘ ͜ʖ ʘ)

Developer

Thanks! <3

Submitted

(ʘ ͜ʖ ʘ)

Submitted

Was Vibin

Developer

As it should;)

Submitted

Karlson Vibe
Submitted

Great game, but half the time I couldn't tell what the narrator was saying

Developer

Yeah, sorry about that. When recording and modifying the voicelines ,we listened to them whitout music or sfx. It was possible to tell what was said, in contrast to what often occurs in game. Because the sound system was one of the last things we managed to do, we didn't have time to fix the issue. :/  Thanks for the feedback though!