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A jam submission

Post-hasteView game page

Delivering the post at ANY cost (now working in browser, but for best graphics please download).
Submitted by MyYeeziesHaveTheSneezies — 19 minutes, 25 seconds before the deadline
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Post-haste's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1553.7873.787
WOWIE!#1733.5253.525
Fun#2023.5253.525
Sound#2263.3283.328
Visuals#2543.5743.574
Topic#3443.3113.311
Simplicity#4053.5413.541

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Yes, its all original :D

Credits
Tom & Sam

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Comments

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page
Submitted

I really did not like the controls as I had trouble mapping the arrow keys with the direction of the car. As a result I constantly had to drag the camera around not because I couldn't see something but so I didn't mess up my directions. If it was a static view looking down upon the cars, with the movement being related to that it would have been a lot easier for me to control. The fact that you can't redo a single move but instead need to restart the level from the beginning wasn't helping either

Other than that it was quite fun, the mechanics where easy enough to understand and the levels short and sweet.

Developer(+1)

Thank you for the feedback! Yes we're considering global controls for directional input and a redo button for the game if we make it a full release

Submitted (2 edits) (+1)

First i must say the music is really nice its calming and fits the game perfectly :D Models look really cute and the puzzles are well tought. My only complaint is sometimes i cant see the direction that im facing. Other than that i really enjoyed this game well done :D

Developer

Thank you! yes, we only had very little time to do the cars; in a full release (if we make one) the car models will be far clearer!

Submitted(+1)

i like the low poly models and the soft music. The game didn't really gave me the sensation of "fail to win" though. Throwing the blue cars into the water didn't feel really as "failure".

Developer(+1)

Thank you for playing :) I see what you mean re. failure. I think we were going more for the "messing with the concept of winning and losing" part of the theme, in a way. We liked the idea of an island of residents so enthused with their postal delivery system that they see it as a personal win to crash their cars rather than the post be late. xD
But then, that story isn't really shown in-game at all (spent too long getting the mechanics working!) :P

Submitted(+1)

The game is pretty cool, the game is a little awkward to control (I'm assuming this is by design...?), I'd have much really preferred it the car would control like "press left to go left" instead of "press left to rotate left, then go forward", and like way282 already said, it's hard to recognize the direction of the car. Last thing, i would had liked if there was a way to rewind only one move, instead of restarting every time. The puzzles are very well crafted, and the music was sweet!! Good Job!! (Again, sorry if i took some time to rate your game, i had a pretty busy day today :P)

Submitted(+1)

Very cool game! its a bit hard to see the direction you are looking towards, I think an arrow in front of the car pointing forwards for example would realy help. but very good game else to that!

Developer

Thanks for the feedback :) yeah, the car models are a little ambiguous currently! 

Submitted(+1)

This is a cool concept! The puzzles were straightforward and easy to understand and the balance of difficulty was done well. The music was nice and serene and added a lot to the atmosphere. I think a pretty simple way to improve the looks of the game is just to add a bit of animation and sound effects, with some sort of effect when you fall into the water. Regardless, I enjoyed playing the game. Good job!

Developer

Thanks for the feedback, definitely agreed re. some animations and sound effects. A good splash sound would make failure much more bearable. :P

Submitted(+1)

very charming and creative! I like the music also, it fits the game somehow. the control was a bit confusing but I got it

Good job!

Developer

Thank you :)

Submitted(+1)

I love it! I got so stuck on the 4th one I rage quit for a while and felt compelled to come back to it hours later hahaha. The input system is a little rough and I didn't realize I could move the camera for a good 5 minutes, but with a little more polish this can be a great game, well done!

Developer

Thank youuuuuuu. You're right that the input system is a little rough. There is a popup screen that tells you that you can move the camera, but maybe it wasn't clear enough. Hope you made it past the 4th level in the end... :P 

Submitted

I played this for far longer than I planned to. Some really clever puzzles.

If you were going to add one thing to this game, I'd want an undo option. I had to reset so many times because of messing up inputs.

I hope you make more of this. It's a really good puzzle system.

Developer

Thank you for the feedback :) We're really between two minds about an undo button. Almost everyone seems to want one, but as the commenter just below you said, if we add an undo button then our confusing controls aren't a feature anymore they're just bad controls. 

We'll defo have a hard think about controls and undoing if we make it into a full game (which we might; its the only actually-small idea for a game we've had and people seem to enjoy it and we have ideas for how to expand it)

Submitted

I guess it depends on your policy regarding puzzle games. To my mind, the solution should be challenging to find (which yours definitely is), but easy to execute (which it kind of isn't).

Submitted (1 edit)

Really fun game. Super tough (the controls were a part of it, but please don't change it. It was the appeal for me)

The audio is great and chill, really fitting.

Well designed. Good job!

Edit: I saw you were going for an undo button. I must say that it will make the hard controls nothing but a nuisance. Right now it's a mechanic. With an undo button it's "Damn I missclicked again.. undo"

A more clear rear and front will help it feel better tho.

Developer

You bring up a really interesting point about the controls. I was thinking myself that the first thing that would need to be implemented would be better feedback: car moving animations so you can clearly see what each movement input does, animations for crashing into a wall and smoke rising from the bonnet to show you that you are now immobile (and choice sound effects for everything too). Once great feedback was in, how people would then review the controls would be most useful, imo.

We'll defo take into consideration your point if we do expand the game; not everyone wants the controls to just be made easy and your mistakes to be without consequence, as you say

Submitted(+1)

The controls are a bit confusing, but that's the only bad thing you'll hear from me. It's very creative and I think the theme is well implemented

Developer

Thank you :) I'm glad you enjoyed it. and, as everyone else's response will attest to, you're defo right about the controls

Submitted(+1)

Amazing game. I've been playing for quite some time now, haven't finished the game yet, though I'm really encouraged to do so :)

The puzzles are pretty difficult, but very well made and the concept itself is brilliant. Especially love the idea of using other cars to carry your car. The visuals and music is really pleasant, they work well with the gameplay.

I have only two complaints:

  • steering is very confusing (even after 20-30 minutes of playing) - either directions should be relative to the camera position or maybe it should be done via clicking tiles you want to move to with your mouse?
  • the connection to the theme is very loose

It is otherwise an amazing game, without any doubts the best one I've played so far and I would be really willing to pay for a polished and expanded version of it. Really, really excelent job!

Developer

Thank you for the thorough and praising review! To answer your complaints:
- we agree that steering is confusing! I think we've come to the conclusion that we like the mild confusion and that we'd do it roughly the same way again, but that we absolutely NEED two things: an undo button, and car models with more easily differentiable front and rear ends :P
- I think the connection of the game's "lore" to the theme is reasonably solid - the issue is that you don't really see much of that theme in-game. We wanted a little more storytelling but we were so behind just getting the core mechanics implemented that there was no chance in the end. xD

Host(+1)

Nah guys, rethink your conclusion. I want to focus on the puzzles not on steering. There has to be a better way. Other than that fantastic game, though. Would buy the full version on Steam. ;)

Developer

I suppose the majority of commenters have wanted simpler controls, so that's the zzzzzensible conclusion. You're very right that the puzzles should be the focus. We've toyed with the idea of using arrows on the ground that you choose from, or fixing the controls (but that might be similarly confusing, as you can move the camera). We'll keep at the drawing board!
This is our first ever "finished" game, so we're very tempted to make a full game out of it. Thank you for the very kind comments, it means a lot. :D

Submitted(+1)

really simple and nice one

good job bro

Developer

Thank you for playing :) 

Submitted(+1)

I play your game a lot longer than I expected. Puzzles and mechanism are very good. I can see where the theme resides. Controls need some training when you always switch vehicles. Some improvements can be made in the vehicle design to clearly distinguish back and front (especially blue ones), and an undo feature will be valuable. Though you got a real goo puzzle. Congratulations.

Developer

Thank you for the feedback :) yeah, we agree re. the car models. By that stage it was Sunday night and I slapped together a few primitive shapes in Blender xD Should have taken more care to distinguish direction

Submitted(+1)

very hard controls but I had fun playing it. Fits the theme, congrats!

Developer

Thank you :D

Submitted (1 edit) (+1)

I'm confused. I keep falling into the water because the car turns the wrong way. Am I missing something? Is this part of the mechanic?

Edit: figured out the controls, very unintuitive. But I guess when you can rotate the camera and everything it's kind of necessary. Super cool game though! Love the mechanic and the visuals are quite nice :)

Developer(+1)

Thanks for playing :) Glad you figured out the controls - they are a little confusing! Would definitely be our first area to upgrade if we made the game again

Submitted(+1)

Pretty fun game, has a calming atmosphere and the music is awesome. Had fun playing this, was super unique and original. But I think it would have been slightly better with a bit of animations. The controls messed with my brain at some point but still had a ton of fun playing it! Solid game, well done!

Developer(+1)

Thank you for the review! Animations were on the "if we get time" list, for sure, but weren't to be in the end. Neither of us had enough experience with animation playing nodes in Godot, and it was a bit late in the day to accidentally destroy our movement script. xD 

Submitted

this was fun cute and relaxing, the puzzle start out easy and ramp up, which is nice, check point i think are evenly spaced. I would say id like to se an undo feature, but the reset is nice for this, the directions definitely start to mess with your head after a bit. But I enjoyed playing this

Submitted(+1)

Fun game but the controls are really bad.

Developer(+1)

Thanks for playing! Yeah, finding the right control system (that we could implement quickly) was a bit of a struggle. I think we like the way it "feels," but accidentally failing half way through solving something is extremely frustrating. I think next time we'd try to get an undo mechanic into our code early on, instead of just the "restart level" button. :) 

Submitted(+1)

Nice! I liked how the puzzles kept subverting my expectations

Developer(+1)

I'm glad you enjoyed it! I realised at one point that the roads kind of meant nothing, because mechanically any road tile is the same as any grass tile. From that point, I was free to use road tiles to distract the player from the solution. When I felt like I'd done that trick a few times, I double bluffed it and made the road pieces actually point to the solution

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page