Nice mechanic, but I also found using it a little hard/frustrating. Liked the music. :P
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Knave The Knight 12: The Unnecessary Sequel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #210 | 3.354 | 3.750 |
Topic | #366 | 3.242 | 3.625 |
WOWIE! | #464 | 2.907 | 3.250 |
Fun | #536 | 2.795 | 3.125 |
Creativity | #547 | 2.907 | 3.250 |
Visuals | #638 | 2.571 | 2.875 |
Simplicity | #706 | 2.907 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Credits will be on the game's page as everyone is currently asleep as of submission.
Credits
Same dealio as above! Please check the game page for the information!
Comments
I had the same problems as lencas did
It fits with the theme very well and also graphics and etc are nice
but you didnt really use much of that mechanic
HM Hard to get the Goal of the game, I think I made some progress, somehow ^^ And did you know that you can fall straight out the game on the left side (far far left) ^^ But nice Game it looks really well
I'm guessing the goal was to get hit by enemies who then fling your corpse (ideally) to the next checkpoint. However, I found it difficult to get this to work. Often my character wouldn't get launched and once even just stayed stuck in the air. The few times that my character did get launched it didn't get launched in the direction that I wanted.
The only reason I managed to get to checkpoint 2 was because the game decided to respawn me there despite me not having touched it yet (I'm guessing the enemy pushed me into the wall far enough for it to count?)
The third checkpoint was unreachable for me, the enemy that was on the ground (which I assume you need to get to the higher platform and from there into the checkpoint) was stuck endlessly walking into the wall, making it impossible for me to use it.
I liked the idea, but sadly couldn't do much with it
When I noticed I went flying on occasion when the enemy killed me I thought "Oh... oh yes, that'll do it!" Nice integration of the theme. Seems like one of the enemies got stuck and perhaps it would've helped with game feel if you added some polishing details like registering the jump key before you hit the ground/jumping if you have begun to fall off a platform (hard to explain... Jonas has an older video on the concept).
When I noticed I went flying on occasion when the enemy killed me I thought "Oh... oh yes, that'll do it!" Nice integration of the theme. Seems like one of the enemies got stuck and perhaps it would've helped with game feel if you added some polishing details like registering the jump key before you hit the ground/jumping if you have begun to fall off a platform (hard to explain... Jonas has an older video on the concept).
When I noticed I went flying on occasion when the enemy killed me I thought "Oh... oh yes, that'll do it!" Nice integration of the theme. Seems like one of the enemies got stuck and perhaps it would've helped with game feel if you added some polishing details like registering the jump key before you hit the ground/jumping if you have begun to fall off a platform (hard to explain... Jonas has an older video on the concept).
Interesting game mechanics, I like how you've interpreted the theme! It's quite fun, although it does get very difficult very quickly (I couldn't get past the third checkpoint). Nice fusion of precision platformer and puzzles here, if a little frustrating. It's a shame the music cuts out after a bit too, I was enjoying it!
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