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The Cake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Golden Whiskers | #2 | n/a | n/a |
Creativity | #3 | 4.007 | 4.250 |
Theme | #4 | 3.653 | 3.875 |
Overall | #5 | 3.465 | 3.675 |
Audio | #9 | 3.182 | 3.375 |
Visuals | #10 | 3.418 | 3.625 |
Gameplay | #10 | 3.064 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
First, I wanted to create some kind of back-tracking game based on the theme of "no way back", but after some thinking and prototyping, I decided to make a game about the danger of addiction of all sorts, something very personal to me, and how once you start, there may be "no way back". I didn't want to make it too depressing and obvious so I used the cake as a metaphor.
**SPOILER HERE - PLAY GAME FIRST**
Once you try the Cake (which represents things with addictive potential), there is no way back; there is no way to get the good ending.
Did you choose to incorporate the limitation into your game? (Yes/No)
Yes! I used Midjourney to generate two abstract paintings of cat which you can find in the game and even see in the store page. They also change when you go into the withdrawal.
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Comments
Worked great on my PC.
Loved the pseudo-pixel look.
And the allegorical story was great. People might think that eating the 'cake' is a way to survive the daily grind, but it always comes back to bite you.
And no matter the addiction, if you feed it, it only gets bigger, less satisfying (the old stuff doesn't cut it anymore), And you have more of a cost to pay later.
I'm stuck between thinking that doing the job 15 times was too much, or that it was important to drive the point home. Probably the latter.
Wow. A criminally underrated entry to this game jam. Good on you for tackling a tough issue like this in just one week, and knocking it out of the park! Seriously impressive.
Thank you. That honestly means a lot, it makes the work all worth it 😀