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A jam submission

Cosmic Foreground RadiationView game page

Arena FPS matching weapon/enemy types.
Submitted by GabsMontemor — 41 minutes, 40 seconds before the deadline

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Cosmic Foreground Radiation's page


CriteriaRankScore*Raw Score
Audio Experience#33.1433.143
Visual Experience#53.7143.714
Game Mechanics#63.0003.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I liked the idea, and the design/idea was pretty decent, tho the all the movement seem very glidey other then that and the lighting, the game was fun and I like the different kind of weapons i.e submachine guns - shotguns etc. and the idea was fun.


Really good job, especially considering you said that you started on Monday! That's fantastic! Navigating with the jet pack was difficult, though I assume that was intentional.  Great job!

Developer (1 edit) (+1)

Thanks! Yeah, intentional but not that much.
It's really quirky and needs time getting used to. I experimented with different dashes, jumps and flying mechanics but this one ended being the simplest to "get", although not to control.

Maybe I should add some stability into it, like cancelling all previous momentum when using and giving better air control. Idk.


Yeah, after playing a bit it does get easier with more practice, and considering you made this basically in 3 days, its extremely understandable why you took this approach. Fantastic job dude.

Developer (1 edit) (+1)

As long as you keep moving I dont think you can actually lose, even with a shit ton of drones on scene.
Tricky part is mastering the movement system to avoid needing to make sharp turns and full stops, like getting stuck on walls and such.