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A jam submission

The Evilest WizardView game page

Fight an evil wizard who is bad at his job. Made for WGJ 80: Winning is Losing.
Submitted by StormtrooperCat, Wizard Shark — 6 hours, 7 minutes before the deadline

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The Evilest Wizard's page


CriteriaRankScore*Raw Score
Audio Experience#231.7012.250
Visual Experience#251.5122.000
Game Mechanics#281.1341.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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stormcat i cant rate becuz i have not submitted an entry myself :(. I would give it a 9/10 if i could tho.


Danke Scone


Really good. The theme is respected. The pixel art and the music are all good. I just find it a bit repetive in highest difficulty. But that's still a good game.

Developer (1 edit)

Thanks a lot! It's my first game jam and only my second ever finished game. I know that the game play is quite repetitive at points (originally teleporting was only in the final fight and that was really repetitive until then) but I'm really glad you liked it. Thanks for your feedback!


It's my first gameJam too and also my second playable game. I was wondering, What did you use to make the music and the effects on the projectiles ?

Developer (1 edit)

The particles are actually hard coded, it's basically spawns a bunch of squares which go in random directions and slow down. For the healing/hurting shots, I used the speed of the particles in HSL as it's light quantity, to make it go black. The music was made on mixcraft, mostly out of loops.

I came up with the idea for the particle effect in my first game and copied 90% of the code for them (from my first game). It's really simple, but it looks super effective.

Submitted (1 edit)

Thanks for answering. Those kind of effects always work on me. I'm like "Woaw !!! That's magic...". Also I'm sad your game doesn't get more attention.

Developer (1 edit) (+1)


At least 1 person enjoyed it.

If you think that the effects were that cool, I suggest doing a bit of messing around with them. You'd be surprised how much stuff they can be used in.