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A jam submission

Pac-Verse: RebirthView game page

Weekly Game Jam 50
Submitted by Dr_Monkfish (@JohnNaeder) — 2 hours, 41 minutes before the deadline
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Pac-Verse: Rebirth's page


CriteriaRankScore*Raw Score
Audio Experience#43.8463.846
Game Mechanics#53.6153.615
Visual Experience#64.1544.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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The Good:

  • Neat layout-- I like the spider webs (nice touch), and the neon lights like Pacman had
  • Kind of had a Wreak-it Ralf movie feel to the story

The Bad:

  • The long wait for the intro dialogs to transition to next one leaves one desiring a skip button, as it makes you want to not replay
  • It's possible to shoot around corners, and even through walls, if you let it auto-target and just hold down the fire button.  The range on the weapon is also a bit long.  This took away all sense of danger.
  • The firing mechanism would be stopped by most objects, but the neon doors can be shot through to a certain range, although I'm not certain this matters.

Awesome! Appreciate the in-depth feedback. Very helpful. A lot of these things I had to leave due to time restrictions, but giving a skip cutscene option did not even occur to me. Thanks for playing!


I quite enjoy this! I particularly like the style.


  • The visual and audio design support one another to create a great experience. 
  • Simple story drives the progress really well.
  • Love the main stage - the zoom out was a nice transition


  •  I do agree that not using grid movement is a bit weird.
  • Fairly simple mechanics overall, not so much replayability.

Thanks for playing! It's funny how some of these things don't seem weird to me as I was making it, but something like the grid movement makes total sense now that you mentioned it. Thanks for the feedback!


Really cool game! Not at all just a pac man remake but with a little story behind that.


Thanks for playing! Appreciate it!


i really like the idea behind this game. was fun to play. the one downside is that pacman didnt have the feel of the auto grid movement.


Yea now that you mention it, having the auto grid movement would have made total sense. Didn't even occur to me while I was developing it. Thanks for playing!