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Nice job. I liked the mechanics and the literal multi-dimensional aspect. Quite creative.
I was having a bit of trouble playing this one, at first, but I grasped the concept and finally realized the answer. I thought I would leave some constructive criticism:
Thanks Knives! I'm glad you were able to figure it out. I was going for a little bit of frustration to help build to that AHA! moment. I'll address your feedback inline.
The "flashlight" feature, or w/e, seems to cause a bit of weird texture glitches
The green button resets the door opening each time you press it, instead of just extending the timer
Getting thrown around the room and dealing with invisible walls can be a bit confusing and frustrating, so it makes it seem like the controls are a bit clunky and non-responsive
Thanks again for your feedback. I'm looking forward to seeing what you've made too.