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A jam submission

Stop Them, You FoolsView game page

Submission for Weekly Gam Jam #30
Submitted by RustyMonky (@arustymonky) — 39 minutes, 8 seconds before the deadline

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Stop Them, You Fools's page


CriteriaRankScore*Raw Score
Visual experience#172.1823.333
Audio experience#171.7462.667
Game mechanics#211.5282.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Jam Host(+1)

This game could really go somewhere. Seriously. Just with 3 enemies and the current dialogue, I am super intrigued with the possible outcomes. With that said, the only drawback is how the outcomes are determined.

Game Mechanics:
I think the outcomes are detemined randomly. I wouldn't mind if, for example, the knight would always lose to arrows and always win against the fireball. Having a random outcome kind of kills the strategy / memory aspect of the game. Unless I'm missing something and the outcomes aren't actually random?

Audio Experience:
The music is great, but it doesn't loop. I missed the music once it fell silent.

Game Graphics:
The graphics are great! I love the messenger bird. And how he's so slow when he walks in to deliver bad news. And that's his job - to deliver bad news over and over again.  You don't need crazy graphics. Everything is minimal and splendid.

I had a really good time playing this game. I really want to see it work. If you changed the outcomes to something more simple ( knight + fireball = knight wins ) I would definately reccomend to anyone. I laughed a lot with the dialogues and with the overall mood of the game. If you want to add a level of complexity in the future, the messenger can give more details about enemies. For example: a knight on a horse - a knight on a horse may be immune to zombies or whatnot.


I enjoyed the prototype overall. Are you going to expand on the dialogue later? i think it could be great if it had a sort of Disgaea humour to it. Just a note. The sound isn't in stereo right now. 


oh yeah and that er... bird...thing... is a rad character!


Hi, thanks for checking out the game!

The dialogue itself is prototypal as well. I just chose text that made me chuckle while being clear enough to display the choice the user made for stopping the hero. There's still a lot I didn't get to becuase I started later in the jam than I had planned (for example, a more thorough bug testing).

Glad you like that dinky bird. It's called Dodocan. Made it in a previous game jam and my coworkers think it's hilarious, so I saved time on spriting an entirely new minion by just making an animated version of dodocan. :P


First of all... Dodocan is awesome! I totally understand. We did a jam too and ran out of time. It always feels like there's more time... and then it's gone. I enjoyed the dialogue but I think it could be pushed even further. At first I didn't realise that I had to press a button to get dodocan to return and I was imagining him (her? who knows) slacking off somewhere which made me laugh as well. 

Thanks for responding and you can add another dodocan fan to the list :)