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A jam entry

AsylumView game page »

Who is the hero? Find out by beating the game.
Submitted by Stealthix (@stealthix_dev) with 19 hours, 25 minutes before the deadline

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Asylum's page


CriteriaRankScore*Raw Score
Visual experience#14.1254.125
Audio experience#33.5003.500
Game mechanics#72.7502.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Great ga... Hold on... those monsters I killed were other patients and nurses? Geez...


The best part of the game is the end, a nice twist for a small game (and two endings! I'm personally a fan of a "lose"-ending as well). Love that. The character style reminds me a lot from the rather "modern" pixel-styles like: Papers-Please, Superbrothers: Sword & Sworcery or Kingdom: New Lands, which is great as I feel it pushes the style further. The environment is a bit basic in contrast and I think it would have been great with just some more static details (nature, rocks etc.), this would also help with navigation as the different screen have very little differences.

The game-play itself is a bit basic, and while I like the combo attack (the animation looks great!), it lacks depth. I get that the focus of the game is more or less the endings, and the point of the fighting is too support the story. But because you made the game quite longish (for what you can do), it really feels like the combat should have had more depth, and the game ends up feeling like its missing something (how the combat can be improved I think you already know, so I will skip that). I also would have liked too see a lot more more clues to the story within the game-play. Like the characters you are fighting might say something at times, or there are notes and/or things that does not look right in his hallucination.

My point is basically: If the main point of the game is its endings, informed by the context the player finds him/herself in and there are few mechanics or clues: keep it short. You want to avoid the player feeling repetition or that the game drags on.

A nice game with a twist! Fits the theme well. Hope too see more. Cheers.


Thanks for the detailed feedback! It really helps to get such a detailed feedback as I personally start losing the 'feel' for the game as I develop it. The testing over and over gets you so used to the mechanics that I'm struggling to judge if it's still fun or feeling like a drag. Anyways, I really appreciate your criticism.

Thank you as well, Its really quite fun too play-test others stuff and enjoy writing about it almost as much as making my own things :).


Really liked the setting and the atmosphere. Creative ideas. Well done :)




Cool art and music. Gameplay feels nice. Good job !


Thanks, glad that you like it!


Really enjoyed this! That character animation is so fluid and the atmosphere is fantastic. Easy to get sucked in. 


Really appreciate the feedback! :)


Really nice game, the ending is really creative! ^v^


Thanks! :)