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A jam submission

Waiting For UptrendView game page

hodl on!
Submitted by Stephen Pearce (@stevepdp) — 2 days, 17 hours before the deadline
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Waiting For Uptrend's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#152.8332.833
Overall#241.8331.833
Audio Experience#261.3331.333
Visual Experience#281.6671.667
Game Mechanics#281.5001.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice idea, I like the message it conveys, however as the price goes down, you have to click as fast as possible to make it rise, which makes it impossible to take time to read what you've actually posted without losing money... On the other hand it gives you different outcome where you can either read your own memes and lose money, or click like a maniac and win some.. Grinded to 2200$ by hand but did not find a third ending there sadly, but then I managed to go to the moon  (that was unexpected :D)! Well done !

Developer

"but then I managed to go to the moon"

That's the best outcome. Glad you found it! 😁👏

Submitted(+1)

I liked the humor and (very topical) interpretation of the theme. Unfortunately I didn’t find the gameplay itself too engaging, but I haven’t really played clicker games.

Developer

Thanks. I enjoy taking humour to current events so I'm glad you picked up on it 🙂 

Engagement issues are definitely a common theme among the feedback I've received. With next week's game I'll be putting the player back in control of the action.

Submitted(+1)

To be honest I didn't quite get the game mechanic, but maybe that's because I haven't played clicker games yet.

Developer(+1)

Appreciate your honesty. It's helpful 🙂

Clicker games typically consist of a single button input. Progression typically happens by mashing it. Often you'll click thousands of times to reach an end state - if at all. More clever clicker games have mechanics like time. This is a more in-depth explainer of the genre.

My game has a two-minute time limit, multiple inputs and multiple end states. Each ending requires different input strategy to achieve.

Besides the bugs and balancing issues, I made the mistake of assuming that players would understand aspects of investing and the terminology around it. This is a personal game in a way, so I forgot to think beyond my own head.

To address this, I will look to add some explainer slides soon. Perhaps weaving in a brief story too so that players understand what they're fighting (a downward trend) and why (organised market manipulation). I wanted to add a line graph in the left pane too but unfortunately couldn't figure it out in time to meet the deadline.

Submitted(+1)

Thanks for the explanation. I'll have a look at that Youtube video in the next few days, I'm always interested in the theories and background stories of gaming.

Submitted(+1)

Unique, fun -albeit very easy to break- with a nice clean UI :) 

Submitted(+1)

I love how each time you post a meme the value goes up.

Really creative but the game mechanics are a bit weak, you can win just by spamming memes and after a while selling.

Developer

Thanks for your feedback.

One of the things I was trying to communicate is that core to the crypto experience is participation in it's meme culture, all with the hope of shaping market trends.

I'll make a note to look at other clicker games to see how they implement more mechanics. I've not played many so I was doing this mostly from what I imagined a clicker experience would be like.