Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

Wrath of Shape MasterView game page

Game created for Weekly Gam Jam 140. Shape shift your weapon and kill enemies. Be ready for the final boss!
Submitted by OOOOH Man Games — 19 minutes, 39 seconds before the deadline
Add to collection

Play game

Wrath of Shape Master's itch.io page

Results

CriteriaRankScore*Raw Score
Audio Experience#43.5003.500
Overall#113.3003.300
Creativity#133.4003.400
Visual Experience#143.5003.500
Game Mechanics#212.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very nice graphics! Together with cool music make really nice atmosphere! It would be good to see which type of weapon you're on and which would be next.

Submitted

Hey ! Nice one !

Submitted

Really cool! Had a nice atmosphere and I liked the art :) One thing to help make it less hard is to show what shape the next weapon is, because  I couldn't really remember in the fight :P Also replenishing the health between levels (not all of it maybe like 3 hearts) would be great, because I came into the second level with 1 heart and died instantly :P Otherwise well done! With some more polish and work (on the menu :P) this can become much better! I really like it now too,  great work :)

I would also really appreciate it if you would check out my game too, thanks :)

Developer

Thanks for playing and the feedback. I have messed up with the difficulty :D Adding health after level is a cool idea I wish I had come with it during the game jam :D

Submitted

You're welcome :) Haha, it's ok!

Submitted(+1)

Quite a difficult game!

If you aren't already planning to then I suggest adding a health bar to the enemies.

Developer

Yeah I think I have made it little too difficult :D

Thanks for playing and feedback. I am thinking of do some further development especially today I have finally tried unity 2d shader graphs!

Actually enemies' health bar was a planned feature but time constraints did not allow me to do it ;)