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A jam submission

Astral AnglesView game page

3D geometry breaking through 2D space! What could possibly go wrong?
Submitted by Azee, Dragon_Swigy — 1 hour, 5 minutes before the deadline
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Astral Angles's page


CriteriaRankScore*Raw Score
Audio Experience#33.6533.875
Visual Experience#73.8894.125
Game Mechanics#83.3003.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Really cool game! I love the sci-fi aesthetic, but the motion blur was too much for me (or maybe my laptop was just lagging) so it jerked the graphics around a lot and made me dizzy. Otherwise I love the art and the shapeshifting animation is awesome! Music is cool too :) Found it a little hard to control as well, but maybe that would be fixed if it wasn't as jerky.

Well done! :D I would also really appreciate it if you would check out my game as well, thanks :)


I finally played this game, and it was great. Great visuals , easy too learn, but not really hard to master : I made 14 878 on my second game, and it was really long , that's the only problem. The rest is great ! Hope you will update it !

Really cool looking game, with good music and sound effects implementation!

The best way to play it is with a controller!
If you have a 360 controller like me you need to have in mind the play station controller scheme while playing!

My only complaint is about the "dead zone" of the stick. Even a little movement of the stick will cause the player movement... maybe you could set a little dead zone in order to avoid unwanted movement!

My high score:


Thank you for playing our game. I’m glad you had fun!!

That’s a good point, we’ll try to update it in a newer version.

Also thanks for sharing your highscore!!! 😁😁😁


This looked really cool. It was super easy to buy in to the fiction.

Some room for polish:

  • When flying high, the ship bumps the ceiling in a weird way. It doesn't feel great. I don't know much about Unity, but I'm wondering, can you change the hit-detection of the ceiling to make it smoother?
  • I really wish the shape-windows were transparent. Maybe this is how you intended it, but flying into a black texture made it really difficult to re-orient myself on the other side.
  • I really, really love the shape shift animation. It's simple but believable. I think if you sped it up (give it more of a "snap") it might look a little better.

Great game!


Thank you for playing our game and for all the awesome feedback. I’m glad you had fun.

I just updated the game with some of your suggestions. Check it out if you can!