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Nice job on this one. I liked it alot. Great aesthetic that really worked for the theme.
I don't really like games that penalize you by instant death. I think its ok for people to make mistakes when playing. An instant death is brutal and forces everyone to play at the same level. (I'm saying this but I actually am a huge Souls-series fan...). So I'd recommend making hitting larger objects 1-hit you, but smaller things like cones and signs just make you loose control and take some fuel away. So you want to miss them but its not the end of the world (unless you loose control into another car).
I'd like a little bit of a car turn when i change lanes (subtle, but it would look good) and maybe a little bit of "shuffling" of the car too so it looks like its moving forward (make the car go backward and forward slightly, erratically or something like that). That would add a little bit of a better feel to the car.
Hello and thanks a lot for your feedback, glad you liked it !
I had to made some concessions to release the game in time for the end of the game jam, but I completely agree with you about the death "brutality" and the feel of the car.
Actually, I'm working on an update to add some feels (sfx for engine start/stop, a smoot stop of the car when running out of fuel, and some animations when turning). I didn't thought about adding random movements on the car too but it looks like a really cool idea and I'll look into that too! The new version is almost done, and I hope to release it by the end of the week-end.
About the instant death, yeah it's pretty brutal for now but I also plan to improve that (among other things) in the next updates. I'll probably add multiple types of collision that can only make you loose the control or some gas, and death will only come from a frontal impact or when running out of gas.
Anyway, thanks again for your feeback and your suggestions, that's really cool ! ;-)