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A jam submission

100 meters apartView game page

Submitted by NiqonNO — 4 hours, 47 minutes before the deadline
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100 meters apart's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#93.5563.556
Game Mechanics#103.1113.111
Visual Experience#153.3333.333
Overall#192.8892.889
Audio Experience#541.5561.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Interesting approach, like a "tower defense" game :) You can find tons of audio files on "freesound.org" (credit the authors).  A game like this could use multiple sounds playing at once. Also, it's really hard to get used to the cannon's angle, since there is no visual aimer (like a curved line fading out in the distance) and the cannon reloads sloooowly (you could make an indicator, ex. countdown, as to when will the next shot be loaded and ready). All in all, you though out an interesting and complex little game for your first game jam, so congratulations! My advice is play-test it with 10+ people if you can, and see what they say, maybe you catch and fix some stuff you weren't looking for, before the deadline. Cheers!

Submitted

Nice little game. I like the graphics. It would be interesting to have feedback on the reloading time of the gun. And it would be nice to add some sounds to the game !

Developer (1 edit)

Thanks! I wanted to do that, also some animations, and some teaking on AI, but I didn't have time because of work :/