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A jam submission

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Hurry up, you only have 100 seconds !
Submitted by Asue, Oxalotte — 2 hours, 8 minutes before the deadline
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CriteriaRankScore*Raw Score
Audio Experience#23.8333.833
Game Mechanics#43.5833.583
Visual Experience#153.3333.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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The level design is good! I like how it became harder over the course of the game, and didnt make me run out of time in the first level, even though I was horrible. The jump felt off, I often felt like I should be able to jump but I wasnt able to. Meaning I was still not falling since I was on the platform but coudlnt jump. Well done :)


Thanks for the feedback, managing the difficulty was not the easiest thing to do ^_^


Those graphics were really trippy! Love it. It's quite challenging but pretty fun, I'm impressed by how much you were able to get done within the time limit. Great job


Thank you very much, I'm really glad you like the game :D


Very cool. I can tell a lot of work went into this. Enjoyed the music and sound effects. The game plays smoothly and there's a large number of different platformer mechanics. Really well done man. Art style was trippy! 


Thank you for your feedback ! Yes I spent a lot of time on it but it was a real pleasure to develop it :)


Glad I came here to see your game! I'm amazed how cool you managed to redesign the classic platformer style. 

The dust cloud particle of the character's jump is a nice add. Everything feels glitchy (in a fun way, like you got control of the little man inside your old tv set) because of the shader, and the monochrome, well done with that! Good thing you changed the color scheme on every level, because this way they feel more distinguishable and unique.I also liked the idea of rotating-moving platforms, although they felt slippery, maybe with a bit more friction it would be way more doable, and less annoying. Why doesn't the character shrink more when crouching? It shrinks 5% and those (few) tight tunnels don't feel so tight compared to a regular (running) passage. 

You actually managed to implement quite a lot of features, like powerups, star ratings and all that, so thanks for being creative! Keep up the good work!


Thank you very much for this long feedback, I'm glad you liked it !

I take note for the friction on the platforms., I'll run tests to improve it.

In relation to the character, I did the animation to crouch down, and I'm terrible on it ahah. I even thought about removing that possibility from the game.


You're welcome! I'm attentive to details, like you. Checked out all your games (the music from 'Cross the road' is playing while I'm writing this), and it seems you have innovative ideas and solutions. Hope you like making games, because you're already good at it! :) 

P.S. about the crouch, always think for 2 minutes if a certain feature you plan on adding will be used at least 10% in your overall game, because if not, then maybe leave it, and focus on polishing the existing ones.