It's the most fearsome time of the fortnight, and the most fearsome time of the year!
This edition of Wednesdevs comes with a theme that was midly poked around in circles until I found one that encouraged spooky seances and skeletons and what have you.
The theme is: Thresholds
Usual rules apply: Use whatever tools and humans you want to make something that could maybe be described as a game, in two weeks. Ignore the theme if you like sticking it to the power, make anything you want but if it's illegal or against Itch's terms of service please don't actually host it here you'll get in trouble.
(No, raising the dead isn't illegal, in so far as I'm aware)
Diversifiers
- Your Game - Make a game whose core concept was from somebody who cannot make games themselves (due to ability, time constraints, or actually being a 4 year old)
- It's a feature - Any time you add a mistake, bug, or game, and it's not actively making your game unplayable or hindering your ability to continue making it (ie, if it's more of a small visual or weird unimportant bug), you may not remove it
- Storytime! - The events of your game are not happening "now", they are being retold by an individual at a later time
Old Diversifiers
There are dark spirits in our world that will never be forgotten, and they hold a weirdly large amount in common with old diversifiers that I keep adding to the bottom of this list.
- Drawn to a conclusion - Make a game such that it would if not impossible, at least be a very bad idea for your player to play without a pen/pencil and paper with them
- My First Masterpiece - Choose a discipline you basically don't know, and make one (1) Thing in it. Piece of music, a 3D model, a character design, a shader, a small system in code... That is your starting point, make a game that centers around your Thing
- Tea Break - You can only work on your game for 30min or more at a time. After that you have to step back and do something else for at least let's say an hour.
- One to avoid - Make a game in a genre you do not like. Extra points if you can add a twist that makes it enjoyable to you
- Bi Shade - You may only use two colours (jammer's choice as to whether this allows for shades or not)
- Three Act Structure - Give your story or your mechanics three distinct sections (lots of examples of this exist for narrative, for gameplay consider "Ridiculous Fishing" by Vlambeer)
- Chocolate Chillies - Remake a classic game (eg: Pong, Snake) but put a small twist of your own on it!
- Pintrest artist - You cannot create any art for your game. All art must be found somewhere on the internet (opengameart.org, stock photo websites, etc...)
- Undelete button - Any text you write with the intention that a player sees it (dialogue, interface, the game's title) is final, cannot be edited, corrected or removed. If you wrote it, it must feature in your final game.