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The dark maze(level1 only didn't have time to add more + its my first game)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme - How well the game incorporated the given theme. | #39 | 1.739 | 2.200 |
Overall | #41 | 1.265 | 1.600 |
Presentation - How well executed the game is. | #42 | 1.107 | 1.400 |
Concept - How interesting or unique the game is. | #42 | 1.107 | 1.400 |
Enjoyment - How much you enjoyed playing this game. | #42 | 1.107 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What external assets did you use in this jam?
non
What was your favorite part of this jam?
the testing
What was the hardest part of this jam for you?
code.
What resources/tutorials do you wish you had when making this game?
non i used code from my old project
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Comments
Although there was only one level, this was an impressive first game for a 72-hour jam. I have not created my first game yet and was planning to as part of this jam but other commitments got in the way. If I could have created something like this during the jam, I would have been happy with my result! Some simple sound effects could help make this a little more immersive. Thanks!
Thank you very much (: good luck next time👍
Escape the maze and put the keys in the door collect 10 keys to win
Good on you man for using all your own stuff. I imagine its very hard to pull off solo in a game jam. but when available assets can be a great way to get something prototyped then, you can spend your time pollishing the gameplay. i was limited on time and spent too much time on visuals and now mine has no gameplay :| keep on it!
Bad game lol
agreed
Agreed x2