I am really not quick enough .. lol
Good fun only real note is losing the key on occasion and being awkward to get back .. but with the quick turn around restarting is nice and simple.
Criteria | Rank | Score* | Raw Score |
Enjoyment - How much you enjoyed playing this game. | #3 | 4.143 | 4.143 |
Use of Theme - How well the game incorporated the given theme. | #4 | 4.571 | 4.571 |
Overall | #5 | 4.143 | 4.143 |
Presentation - How well executed the game is. | #7 | 4.071 | 4.071 |
Concept - How interesting or unique the game is. | #11 | 3.786 | 3.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What external assets did you use in this jam?
i used Low Poly Tree Pack by Broken Vector https://assetstore.unity.com/packages/3d/vegetation/trees/low-poly-tree-pack-57866
What was your favorite part of this jam?
Designing all the levels
What was the hardest part of this jam for you?
fixing bugs
What resources/tutorials do you wish you had when making this game?
a bit more knowledge on doing game jams
Great fun! I loved the fast-paced panic from the timer and the hand models felt very fitting for the low-poly style. Very polished game!
This was a solid and complete package. Fun having the timer countdown to add some urgency to completing each room. I think your execution of this was great. I did struggle with getting some of the keys. I seemed to be stuck too high up to reach down and grab them. Besides that, I think you found a great balance between how much to develop in 72hours to provide a complete experience.
It's a great entry! Cheers!!!
I agree with what was already mentioned about the dying. I found it really frustrating that I couldn't find the key on one of the levels and kept dying. I just skipped that level. There is another game in the jam (deactivated) where you run through a miniature version of a maze in 3rd person and then you have to run through the full version in 1st person. I think something like that would make it more interesting. Where you are shown a map of the level first so you can kind of "plan" your route. Then you could make the levels more intricate. I would also love a visual timer rather than just the sound, as there were a few times I was like... Nahhh I MADE it in time! But it still killed me.
Great effort!
instead of dying for being slow, you should just have a star rating based on completed time. Over all game ran smooth! and enjoyed it. great job :)
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