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A jam submission

The Fabulous Fantastical Food FactoryView game page

a game made in 2 days for the VR Jam 2021
Submitted by jsbgamedev — 11 hours, 37 minutes before the deadline
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The Fabulous Fantastical Food Factory's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity/Originality#682.5002.500
Use of Theme#712.0002.000
Fun#731.8751.875
Overall#752.1252.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I love the UFO and the concept is super fun! Who doesn’t love yeeting shit?!

If you find some time this weekend, please check out our game “Starship Minis” and leave a comment to let us know what you think! https://itch.io/jam/vr-jam-2021/rate/1145490

Thanks and congrats on completing the jam!!

Submitted

Is there any reason to use different kinds of fruit? Because now I just had to spam 2 buttons and do the same movement 50 times. Maybe add some "order" system - sometimes the aliens would want 2 bananas and an apple, so put those into the crate and send it to them, sometimes 3 carrots, etc...

Developer

I would have done something like this, but I simply did not have enough time. As it is the middle of summer, I have not had as much time as I would have liked to work on my games.

Submitted

Similar to most comments it took sometime to figure out the food spawning. I kept trying to chuck the food spawner into the chute. 

I played it on my Quest and would have liked the foods to spawn closer within reach. A ray grab mechanic might make it a bit easier so you wouldn't need to worry about reachability. 

Submitted

Nice game and good concept, did struggle to reach some of the objects without hitting my desk, a moving mechanism would be helpful

Jam Host(+1)

Took a moment to figure out the food spawning! But, I did manage to feed the alien overlords all of their fruits and vegetables.

Submitted

some of the fruit would just stay in the air and not go into the shoot. also without having any form of in game movement or rotation, in a small play space it was hard to reach somethings since the center was not as close to the table as it could be

Developer

The fruit that stayed in the air was the object you would spawn the friuit from. Sorry, I should have made it more clear