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A jam submission

Zombie Punks: Neon Beatdown VRView game page

Zombie punks don't want you in their arcade, hit them to the beat of the soundtrack. Animations failed last minute...
Submitted by Vanhoras, FT-USER-1, galloping_bull (@galloping_bull) — 25 minutes, 18 seconds before the deadline
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Zombie Punks: Neon Beatdown VR's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#53.5003.500
Overall#62.4002.400
Enjoyment#72.3002.300
Use of Theme#81.4001.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Very cool arcade room! I like the aesthetics and little details of the room.

Note: the hammers are just lifeless on the ground and not connected to the controller when running the game through SteamVR as the default OpenXR when using either the Valve Index or Meta Quest 3 through Virtual Desktop. It worked fine with Meta Quest 3 over Link cable and the Meta Quest Link desktop app as the OpenXR though.

If it is Meta/Oculus only (as this game seems to be), then I'd recommend indicating it on the game's description/download page to help save your players some time and frustration.

Submitted

I didn't feel my actions had correlation to the music.  I felt like I was just playing whack a mole with punk music playing behind me.  Because of this I lost connection between the beginning and end of what I conceived to be my gameplay experience.  Because of this after awhile I just left the whack a mole stand and decided to venture else where.  I would like to see the idea of whack a mole iterated on here.  Maybe multi surface whack a mole?? or moles on surfaces around the room??  I found the space very pretty and admired much of the textures and modeling in the space.

Submitted

Fun little arcade experience! 

The art style and presentation looks great  and its a full flashed arcade machine game in there. 
I didn't seem to have a huge problem getting the last row, but hitting the capsules felt a bit stiff. I'm looking forward to test it again when the zombies are patched in. 

By the way I was able to walk out of the left door when I physically ducked down, you could hide an easter egg out there haha

Submitted

I like the art style and the logo. I agree with other people too regarding hitting the last row.  I hope the animation will fix zoon.

Submitted (1 edit)

I see a zombie animation on the page, but don't recall zombies popping up.  I guess that didn't make it to build?  Using punk music to motivate a whack-a-mole game that didn't seem to match the tempo of the music was very unsettling, and likely downright unacceptable to those that do not like punk music.   Did you have multiple tracks you could cycle/randomize through to enhance replayability?

Once I understood the timing of the closing circles, I was able to keep up, mostly, but my whacking of the moles didn't seem to produce any results, so I swiftly lost interest.  Cute title logo, and the hammers were fun.  Adding physics-based hands/hammers (to keep the hammer head flat) and haptics upon a proper whackin' might help the sensation of the game, as its entirely about rewarding timely downward strikes, right?  Cheers!

Submitted(+1)

I liked this, but like BEB said I too struggled with the back row, Hope you get the animations in soon, Great environment.

Submitted(+1)

I thought it was difficult to hit the last row of "zombies" and the controls were not working quite as shown on the screens, I hope you will be able to fix this or not encounter the same problem in the future.