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Carlo's Trip in the Underworld's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #19 | 3.815 | 3.815 |
Overall | #71 | 3.163 | 3.163 |
Fun/Design | #72 | 3.259 | 3.259 |
Technical Implementation | #73 | 3.000 | 3.000 |
Music/Sound | #86 | 2.889 | 2.889 |
Graphics/Animation | #107 | 2.852 | 2.852 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The game includes a multi-use tool and the mechanics revolve around the choice on how to use the tool
Team Size
Pair (2)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
Unity, Paint.net, Chiptone
Which art and audio did you / your team NOT create?
Music and some sfx
Which art & audio did you / your team create BEFORE the jam started?
None
Which diversifiers did you use, if any?
We don't need pixels
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Comments
The grapple physics in this are pretty fun but I couldn't find as many places in the level to use it at max speed to get that feeling. I also think it would be more fun if the grapple hook moved to its point a lot faster so I could do a bunch of quick mid-air grapples.
Thank you for your feedback! Yea you are right, i just released an update where i made it easier to use the hook mid-air.
We had fun with the grapple hook and agree with others that movement is a bit sluggish (but that’s an easy fix :)) other than that nice game!
Yea i realeased an update i hope movement is a bit less sluggish now!
Not bad
Thank you! I just released an update.
Really good game. One of the more interesting platformers in the jam. I'm not sure buttons were taking me to the right levels, though.
The difficulty was a bit high for me. I couldn't beat all of the levels.
A couple changes I think would improve the feel of the game:
Thank you for your feedback! I just released and update where now the hook doesn't move with you when you are mid-air, i hope this help using it while jumping and falling!
Lots of good work here. The swing was really nice and nice implimentation of the theme. It really lacked juice on the moevment. It all felt a bit flat and that is where I would focus my attention. It was challenging and a good experience other than that. Good job
Thank you for your feedback! I would really like to improve movement (first of all adding a jump-buffer) and making it more responsive. I just released an update with several bug fixes and some changes in movement!