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A jam submission

Carlo's Trip in the UnderworldView game page

A platform-puzzle adventure with Carlo
Submitted by Mattia Scagliola — 22 minutes, 58 seconds before the deadline
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Carlo's Trip in the Underworld's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#193.8153.815
Overall#713.1633.163
Fun/Design#723.2593.259
Technical Implementation#733.0003.000
Music/Sound#862.8892.889
Graphics/Animation#1072.8522.852

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
The game includes a multi-use tool and the mechanics revolve around the choice on how to use the tool

Team Size

Pair (2)

Completeness

Demo / Vertical Slice

What tools did your team use to construct the game?
Unity, Paint.net, Chiptone

Which art and audio did you / your team NOT create?
Music and some sfx

Which art & audio did you / your team create BEFORE the jam started?
None

Which diversifiers did you use, if any?
We don't need pixels

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

The grapple physics in this are pretty fun but I couldn't find as many places in the level to use it at max speed to get that feeling. I also think it would be more fun if the grapple hook moved to its point a lot faster so I could do a bunch of quick mid-air grapples.

Developer

Thank you for your feedback! Yea you are right, i just released an update where i made it easier to use the hook mid-air.

Submitted

We had fun with the grapple hook and agree with others that  movement is a bit sluggish (but that’s an easy fix :)) other than that nice game!

Developer

Yea i realeased an update i hope movement is a bit less sluggish now!

Submitted

Not bad

Developer

Thank you! I just released an update.

Submitted

Really good game. One of the more interesting platformers in the jam. I'm not sure buttons were taking me to the right levels, though.

The difficulty was a bit high for me. I couldn't beat all of the levels.  

A couple changes I think would improve the feel of the game:

  • Touching a wall prevents you from pulling in the grappling hook. Maybe make it slide the player along the wall instead of just stopping.
  • When you walk/jump/fall with the grappling hook in the air, the hook moves with you making it difficult to aim shots while jumping. I think the hook should maintain its own trajectory even when your trajectory changes.
Developer

Thank you for your feedback! I just released and update where now the hook doesn't move with you when you are mid-air, i hope this help using it while jumping and falling!

Submitted

Lots of good work here. The swing was really nice and nice implimentation of the theme. It really lacked juice on the moevment. It all felt a bit flat and that is where I would focus my attention. It was challenging and a good experience other than that. Good job

Developer(+1)

Thank you for your feedback! I would really like to improve movement (first of all adding a jump-buffer) and making it more responsive. I just released an update with several bug fixes and some changes in movement!

Viewing comments 25 to 21 of 25 · Next page · Last page