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A jam submission

SacrifightView game page

Like Sacrifice and Fight... Get It?
Submitted by Michael Parrish (@PichaelMarrish) — 11 hours, 50 minutes before the deadline
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Sacrifight's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#153.7623.762
Technical Implementation#203.6673.667
Fun/Design#223.8573.857
Overall#223.6673.667
Graphics/Animation#403.6673.667
Theme/Limitation#483.3813.381

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
Each card has two uses - either take the combat points at face value or sacrifice the card for the passive effects that can influence other cards

Team Size

Solo (1)

Completeness

Complete Game

What tools did your team use to construct the game?
Unity

Which art and audio did you / your team NOT create?
The music - I credited the composer on the game's page and in game

Which art & audio did you / your team create BEFORE the jam started?
None

Which diversifiers did you use, if any?
None

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Comments

Viewing comments 1 to 1 of 21 · Previous page · First page
Submitted(+1)

The primary loop is very well done, with some interesting strategic decisions. Lots of good game juice, with animation, icons, screen shake, sound effects, etc. Very cool music.

A few suggestions:

-The HUD should show how much damage/healing is being done

-The prompt should indicate which is "use" and which is "sacrifice"--it sounds silly, but I kept having to check, and would occasionally get it wrong. 

-With some cards, there is no reason to ever use "sacrifice": e.g., with a LifeSteal 1. This cuts down the amount of strategy when dealt one of those cards.

Viewing comments 1 to 1 of 21 · Previous page · First page