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Hell Wheels's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics/Animation | #73 | 3.333 | 3.333 |
| Theme/Limitation | #93 | 2.926 | 2.926 |
| Music/Sound | #95 | 2.815 | 2.815 |
| Overall | #97 | 2.896 | 2.896 |
| Fun/Design | #112 | 2.704 | 2.704 |
| Technical Implementation | #113 | 2.704 | 2.704 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
You Can Use The Items In More Then One Way ;P
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Unity, Libresprite, Visual Studio, AIVA
Which art and audio did you / your team NOT create?
I Created Everything In The Game, AIVA Is A Music Software That Makes Music So That Might Be One Of The Things
Which art & audio did you / your team create BEFORE the jam started?
Everything Was Created During The Jam.
Which diversifiers did you use, if any?
Had No Idea This Existed Until Now xD
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Comments
Nice game! Cool visuals, good job )
At first time struggled how return to track, but later found restart button )
Yea I Saw A Lot Of People Having That Problem, Should Have Probably Added Some UI Text When You Fell Out Of The Track To Tell You To Restart ;P
Oh! That would be grate solution !
Looks good but please add a way to map control or add universal such as arrow keys. It so difficult when you don't have an qwerty keyboard
Ohh Yea, I'm Sorry, Didn't Remember That People Don't All Have The Same Keyboard ;P