2. What is one (or more) change that you would make to the game?
I would adjust where the keycard is found. they game does not indicate as to why the key card is in the trash. i would have set up a sentry guard on the roof with their back to you. you can click f on them to knock them out and get the card. this would make more sense and allow for some narrative.
3. What about the gameplay or mechanics did you not understand? Did you have any difficulty playing the game?
The game ran great. picking up the key card was a little hard as it took awhile to trigger. but otherwise well done
4. Did you find that there was enough player agency? or was the outcome based on chance?
falling from the roof was a little based on luck do to not being able to control your PC in the air, other then that the sneaking is all up to you. well done
5. Any additional feedback?
I would take the time to fix your key card placement as well as fix the floating warehouse. you did a very good job with everything else and i look forward to playing more of your games . Great work!
Comments
1. What was your favourite moment?
The robots, they looked really unique and cool
2. What is one (or more) change that you would make to the game?
I would adjust where the keycard is found. they game does not indicate as to why the key card is in the trash. i would have set up a sentry guard on the roof with their back to you. you can click f on them to knock them out and get the card. this would make more sense and allow for some narrative.
3. What about the gameplay or mechanics did you not understand? Did you have any difficulty playing the game?
The game ran great. picking up the key card was a little hard as it took awhile to trigger. but otherwise well done
4. Did you find that there was enough player agency? or was the outcome based on chance?
falling from the roof was a little based on luck do to not being able to control your PC in the air, other then that the sneaking is all up to you. well done
5. Any additional feedback?
I would take the time to fix your key card placement as well as fix the floating warehouse. you did a very good job with everything else and i look forward to playing more of your games . Great work!
1. Art of the game was great, really felt like I was in a city!
2.The key was a bit hard to find, a way point when you got close to it could help
3. The game was very well explained so there wasn't any difficulty
4. Everything that happened was up to the player
5. Robot's lighting was super intense, made sure i stayed away from them o.o
Here are some questions to answer for your Feedback comments:
1. What was your favourite moment?
I really enjoyed exploring the environment, and the intense moment when you drop down into the
2. What is one (or more) change that you would make to the game?
the key is bright on the players back but I can see how it is necessary in the level design to be seen on the map.
3. What about the gameplay or mechanics did you not understand? Did you have any difficulty playing the game?
The game is easy to understand and lots of fun!
4. Did you find that there was enough player agency? or was the outcome based on chance?
It definitely depends on player skill and not chance.
5. Any additional feedback?
Excellent level design, the placement of objects in the environment looked awesome! Great work!