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Blood Nocturne's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #8 | 3.111 | 3.111 |
Visuals | #8 | 3.333 | 3.333 |
Theme | #10 | 3.222 | 3.222 |
Creativity | #11 | 3.000 | 3.000 |
Overall | #11 | 2.852 | 2.852 |
Audio | #11 | 2.667 | 2.667 |
Narrative | #13 | 1.778 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Vampire in your game?
The game revolves around a Vampire sword that call you to collect blood for it. You can sacrifice your blood to the altar or harvest the slayed beast blood and offer it.
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Comments
The combat system is great, I especially liked the plunging attack, it felt really good to bounce off of enemies.
The feedback (both white flash and audio) for hitting enemies and animations felt good and made the combat feel really fun.
I also enjoyed the idea of using blood both as health, as a reward for killing, and as the main story progression method.
I think however that it just increasing the numbers would really help (multiply both damage taken from enemies and blood gained). Since it felt a bit slow to start with 100 health and then fight enemies for a few more minutes for 50 more.
I agree that the story needs to be fleshed out a little more, it sounds interesting and I was missing some motivation for playing, especially since it was always the same enemies and they were fairly simple (and the bats stopped attacking me at some point).
The visual style is really cool and I like how it was very minimalistic but polished and everything fit together really well.
Looking forward to seeing more in case you end up updating this!
I will try some balancing over the initial blood as you suggest but maybe I'll expand on it by changing the arena formula into a level structure without infinite spawning enemies.
I went for a strange approach for spawning harder enemies by tying it to the blood counter I should have gone for a timer instead as probably it's hard to see all the enemies(5 enemy types as of the end of the jam) if one keep pouring blood to the sword.
I will probably because for how unfinished it is I liked how the combat and the look came in the end!
Thanks for your in depth thoughts on the game! :)
Oh I did not know there were 5 enemies and that they were tied to the blood.
I stopped after around 150 blood since I lost(or the game stopped for some reason but I'm not sure) and I didn't know there was something new if I kept going.
So I agree either a timer/a level format or just explaining this to the player can help a lot.
It's great that you are continuing with this since the base is really good and I think you can build a lot on top of this.
I will definitely play future versions :)
There needs to be more stuff about vampire swords.
I approve. Working on flashing out a bit more the story for the next patch as I told very little about Luhust the bloodseeker
I like how looks the world, the casttle, cemetery, all, minimalistic with game of two colors, ediffices distants; the gameplay is something slow, heavy in times. The thing I don't understand is: what happend here? why birds attack? is my character vampire? why zombies attack he? what we need to do? the game requires more info to contextualize
It's the vampire sword just outside the town making everything hostile. I had really little time to make the story as most of my time was spent on combat mechanics! I don't know if I can patch now that the time is over but I'm working on a better explained story and back ground!
Thank you for the heads up
when game jam ends you can improve your game (when ends the califfication time), it will be great, is a good stetic to improve!
Yap I learned so much with this Jam as I never dealt with combat system and now I look for fleshing out more the story!